mdsz

USA
On FACEIT since 2018 113 matches tracked 17 matches in 30 days
ELO ▼ 61
2,571
30-day peak: 2,722
Rank NA ▼ 207 places
#1,201 #629 in US
30 days · before #994 · best #994
Last updated:

How does mdsz play?

Rating 1.01 (from 51 matches) K/R 0.71 ADR 78.5 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 51 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. Rarely on the AWP.
EntryMulti-killsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 32%+11 pp better than 95%
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 2%−9 pp better than 13%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.6
Knife kills 2 in 97 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 11x 4K, 2 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.7, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.68).

Patterns

From the last 97 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +34 ELO
49 matches · 53% wins

mdsz loses the most ELO in match 1 of the day: +34 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Highest rating in a match: 1.80 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
68% better than 95%
0.75 better than 53%
84.0 better than 67%
1.07-
47% of 94 duels better than 24%
29% of 7 situations better than 23%
Dust 218
61% better than 79%
0.71 better than 34%
76.5 better than 25%
1.02-
48% of 85 duels better than 31%
63% of 8 situations better than 96%
Ancient16
56% better than 60%
0.69 better than 22%
77.1 better than 25%
0.94-
54% of 74 duels better than 62%
50% of 8 situations better than 78%
Nuke12
50% -
0.69 -
74.6 -
0.94-
60% of 50 duels -
38% of 8 situations -
Anubis11
55% -
0.73 -
80.9 -
0.99-
39% of 23 duels -
-
Inferno11
45% -
0.57 -
67.4 -
0.91-
59% of 51 duels -
33% of 3 situations -
Cache8
75% -
0.79 -
83.8 -
1.22-
49% of 51 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mdsz plays

Across 97 matches mdsz averages K/R 0.71 and ADR 78.5; the rating across the 51 rated matches is 1.01. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with 3K at 3.4%. That is better than only 19% of players on level 10. On average 15.1 kills per match, 53% of them headshots. The strongest map is Mirage with a 68% win rate in 19 matches. In 20 of 51 matches the rating was 1.10 or higher (39%), in 18 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. mdsz loses the most ELO in match 1 of the day (+34 ELO, win rate 53%). Things go best in match 2 of the day (+4 ELO, win rate 64%). Improved over the last three months: K/R +0.05, ADR +4.7, Headshots +3 pp. Got weaker: Win rate −3 pp. Last 30 days: 17 matches, win rate 29%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.