mdaa

TH
360 matches tracked 112 matches in 30 days
Last updated:

How does mdaa play?

Rating 0.95 (from 164 matches) K/R 0.70 ADR 76.3 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 44%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−9 pp better than 8%
AWP share of kills 26%+15 pp better than 94%
K/D 0.97−0.03 better than 32%
Pistol kills per match 2.6
Knife kills 10 in 360 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 28%
Rounds with 3K 3.5%−0.4 pp better than 27%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 38x 4K, 3 aces in 309 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +8 pp, Win rate +7 pp, ELO +356
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −5.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74).

Patterns

From the last 360 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −57 ELO
29 matches · 55% wins
On Dust 2 −53 ELO
88 matches · 48% wins
On Thursdays −75 ELO, win rate 38%

mdaa loses the most ELO on Nuke: −57 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Dust 2
  2. Highest rating in a match: 1.84 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
50% level
0.71 better than 39%
76.4 better than 31%
0.99 better than 42%
54% of 578 duels better than 71%
39% of 77 situations better than 55%
Dust 288
48% better than 39%
0.68 better than 23%
76.3 better than 28%
0.88 better than 8%
53% of 389 duels better than 64%
37% of 54 situations better than 47%
Ancient57
51% better than 52%
0.73 better than 47%
77.0 better than 29%
0.95 better than 25%
53% of 239 duels better than 66%
35% of 48 situations better than 41%
Anubis38
58% better than 74%
0.68 better than 23%
73.9 better than 16%
0.96 better than 26%
52% of 162 duels better than 60%
48% of 31 situations better than 73%
Nuke29
55% level
0.71 better than 26%
78.9 better than 35%
0.96-
52% of 149 duels better than 46%
22% of 18 situations better than 17%
Inferno23
61% better than 73%
0.64 better than 12%
72.8 better than 14%
0.91-
58% of 96 duels better than 81%
22% of 9 situations better than 14%
Cache10
50% -
0.72 -
79.3 -
0.98-
54% of 50 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mdaa plays

Across 360 matches mdaa averages K/R 0.70 and ADR 76.3; the rating across the 164 rated matches is 0.95. Most room to improve: Headshot rate at 39%. That is better than only 8% of players on level 9. On average 15.3 kills per match, 39% of them headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 52 of 164 matches the rating was 1.10 or higher (32%), in 74 it was below 0.90. In 309 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.02. mdaa loses the most ELO on Nuke (−57 ELO, win rate 55%). Things go best on Mirage (+94 ELO, win rate 50%). Improved over the last three months: Headshots +8 pp, Win rate +7 pp, ELO +356. Got weaker: K/R −0.05, ADR −5.2. Last 30 days: 112 matches, win rate 47%, ELO balance +37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.