mcniff

VA
On FACEIT since 2017 165 matches tracked 80 matches in 30 days
ELO ▼ 197
2,387
30-day peak: 2,586
Rank NA ▼ 432 places
#2,287 #3 in VA
30 days · before #1,855 · best #1,854
Last updated:
Next update possible in 1h 53m

How does mcniff play?

Rating 1.06 (from 94 matches) K/R 0.78 ADR 83.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 94 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+5.0 pp better than 98%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 21%+10 pp better than 87%
K/D 1.01−0.02 better than 40%
Pistol kills per match 2.6
Knife kills 9 in 165 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 18x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.23−0.07 better than 32%
Rounds with a death 77%+6.0 pp better than 4%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.79, Headshots at 48%
▼ Got worse
Win rate −10 pp, ELO −408

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.79 (at the start 0.76).

Patterns

From the last 165 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −50 ELO
58 matches · 47% wins
On Dust 2 −43 ELO
46 matches · 61% wins

mcniff loses the most ELO on Mirage: −50 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 42 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 31%
0.82 better than 82%
85.7 better than 73%
1.16 better than 84%
63% of 213 duels better than 96%
50% of 16 situations better than 83%
Dust 246
61% better than 80%
0.78 better than 68%
83.2 better than 64%
1.04 level
53% of 225 duels better than 60%
45% of 22 situations better than 71%
Ancient21
48% better than 35%
0.79 better than 71%
86.8 better than 76%
1.09 better than 68%
55% of 110 duels better than 70%
29% of 7 situations better than 30%
Cache13
31% –
0.76 –
81.1 –
1.01–
36% of 50 duels –
33% of 9 situations –
Anubis12
25% –
0.67 –
72.6 –
0.87–
32% of 66 duels –
0% of 5 situations –
Nuke6
50% –
0.72 –
76.3 –
0.82–
48% of 27 duels –
0% of 1 situations –
Inferno4
25% –
0.62 –
67.2 –
0.86–
36% of 33 duels –
0% of 2 situations –
Overpass3
67% –
0.73 –
77.5 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How mcniff plays

Across 165 matches mcniff averages K/R 0.78 and ADR 83.0; the rating across the 94 rated matches is 1.06. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 77%. That is better than only 4% of players on level 10. On average 16.8 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 61% win rate in 46 matches. In 40 of 94 matches the rating was 1.10 or higher (43%), in 37 it was below 0.90. In 112 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. mcniff loses the most ELO on Mirage (−50 ELO, win rate 47%). Things go best on Ancient (+2 ELO, win rate 48%). Improved over the last three months: ADR +4.0. Got weaker: Win rate −10 pp, ELO −408. Unchanged in recent months: K/R at 0.79, Headshots at 48%. Last 30 days: 80 matches, win rate 45%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.