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mckenzie

United Kingdom
On FACEIT since 2021 453 matches tracked 136 matches in 30 days
ELO ▲ 300
2,943
30-day peak: 3,024
Rank EU
#11,710
United Kingdom #210 in United Kingdom
Last updated:

How does mckenzie play?

Rating 1.02 K/R 0.72 ADR 79.0 from 453 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 453 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (381 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.6
Knife kills 1 in 453 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.6%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 18%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 58x 4K, 5 aces in 381 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+6 pp · Ø 34% better than 88%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 90%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +522
= Stayed the same
Rating at 1.01, ADR at 77.5
▼ Got worse
K/R −0.04, Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 453 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −147 ELO
73 matches · 45% win rate
In match 1 of the day −45 ELO
91 matches · 45% win rate
On Saturdays −5 ELO, win rate 45%

mckenzie loses the most ELO on Dust 2: −147 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.74 · Ancient

Maps in detail

from the last 453 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
53% right on the average
0.71 better than 29%
78.5 better than 33%
1.02 better than 39%
50% of 461 duels better than 37%
30% of 69 situations better than 24%
Ancient105
56% better than 58%
0.74 better than 41%
84.6 better than 61%
1.04 better than 45%
52% of 434 duels right on the average
43% of 67 situations better than 62%
Anubis83
48% better than 30%
0.70 better than 26%
77.2 better than 26%
1.00 better than 31%
50% of 268 duels better than 38%
38% of 58 situations right on the average
Dust 273
45% better than 21%
0.68 better than 17%
75.3 better than 18%
0.98 better than 23%
48% of 235 duels better than 26%
33% of 43 situations better than 35%
Nuke33
55% better than 45%
0.79 better than 57%
81.6 better than 42%
1.13 better than 62%
56% of 146 duels better than 64%
29% of 31 situations better than 24%
Inferno19
58% better than 49%
0.69 better than 12%
70.6 better than 2%
0.98 better than 12%
48% of 67 duels better than 15%
45% of 11 situations better than 65%
Cache14
36% -
0.74 -
75.1 -
1.03-
53% of 49 duels -
17% of 6 situations -
Vertigo3
33% -
0.67 -
84.6 -
0.89-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mckenzie plays

Across 453 matches mckenzie averages K/R 0.72, ADR 79.0 and a rating of 1.02. Biggest strength: Utility damage per round at 5.8, better than 90% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 182 of 453 matches the rating was 1.10 or higher (40%), in 166 it was below 0.90. In 381 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. mckenzie loses the most ELO on Dust 2 (−147 ELO, win rate 45%). Things go best on Ancient (+445 ELO, win rate 56%). Match no. 3 of the day goes best: 67% win rate, +400 ELO. Improved over the last three months: Win rate +4 pp, ELO +522. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 1.01, ADR at 77.5. Last 30 days: 136 matches, win rate 55%, net ELO +309.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.