mcR-

Brazil
226 matches tracked 122 matches in 30 days
ELO ▲ 522
2,125
30-day peak: 2,123
Rank SA ▲ 1,641 places
#4,174 #3,148 in BR
30 days · before #5,815 · best #4,174
Last updated:

How does mcR- play?

Rating 1.00 (from 126 matches) K/R 0.74 ADR 83.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 17%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 55%+4 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 45%
Clutch 1v2 won 17%−4 pp better than 23%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 2%−9 pp better than 13%
K/D 1.05+0.02 better than 53%
Pistol kills per match 2.9
Knife kills 3 in 226 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 50%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 43x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 3.0−1.1 better than 20%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 70%−2.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +430
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.1, Headshots −2 pp, Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.73 (at the start 0.80).

Patterns

From the last 226 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −63 ELO
33 matches · 48% wins
On Anubis −25 ELO
26 matches · 69% wins
In match 3 of the day −18 ELO
37 matches · 38% wins

mcR- loses the most ELO on Ancient: −63 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Vertigo
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
45% better than 24%
0.74 level
83.3 better than 64%
0.99–
56% of 338 duels better than 75%
43% of 40 situations better than 62%
Dust 257
58% better than 72%
0.77 better than 65%
87.3 better than 80%
1.01–
59% of 251 duels better than 86%
30% of 30 situations better than 28%
Ancient33
48% better than 36%
0.72 better than 38%
79.8 better than 41%
0.97–
55% of 126 duels better than 69%
41% of 17 situations better than 59%
Anubis26
69% better than 92%
0.69 better than 23%
75.5 better than 20%
0.97–
48% of 111 duels better than 27%
38% of 13 situations better than 47%
Inferno25
52% better than 35%
0.74 better than 44%
83.6 better than 53%
0.98–
58% of 95 duels better than 70%
41% of 17 situations better than 55%
Nuke6
17% –
0.71 –
81.4 –
1.06–
78% of 9 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mcR- plays

Across 226 matches mcR- averages K/R 0.74 and ADR 83.0; the rating across the 126 rated matches is 1.00. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 10% of players on level 10. On average 17.0 kills per match, 61% of them headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 42 of 126 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 187 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. mcR- loses the most ELO on Ancient (−63 ELO, win rate 48%). Things go best on Inferno (+82 ELO, win rate 52%). Improved over the last three months: ELO +430. Got weaker: K/R −0.07, ADR −6.1, Headshots −2 pp, Win rate −17 pp. Last 30 days: 122 matches, win rate 52%, ELO balance +163.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.