mbwhite

Russia
On FACEIT since 2020 225 matches tracked 76 matches in 30 days
ELO ▲ 55
2,616
30-day peak: 2,653
Rank EU
#38,164
Russia #10,857 in Russia
Last updated:

How does mbwhite play?

Rating 1.22 (from 194 matches) K/R 0.88 ADR 93.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 194 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 32%+20 pp · Ø 12% better than 97%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.3
Knife kills 23 in 225 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 93%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 52x 4K, 6 aces in 131 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 11%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, ADR +7.5, Win rate +11 pp, ELO +309
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.94
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.95 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
76 matches · 41% win rate
In match 1 of the day +25 ELO
80 matches · 40% win rate
On Thursdays ±0 ELO, win rate 35%

mbwhite loses the most ELO on Mirage: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
41% better than 12%
0.85 better than 87%
91.3 better than 88%
1.17 better than 84%
54% of 464 duels better than 63%
34% of 41 situations better than 37%
Dust 264
52% better than 47%
0.93 better than 97%
96.9 better than 96%
1.33 better than 97%
58% of 381 duels better than 81%
43% of 47 situations better than 63%
Anubis28
50% better than 40%
0.85 better than 88%
89.1 better than 84%
1.20 better than 87%
56% of 196 duels better than 73%
46% of 13 situations better than 71%
Ancient20
50% better than 39%
0.80 better than 73%
84.8 better than 64%
1.11 better than 71%
49% of 133 duels better than 37%
43% of 7 situations better than 64%
Nuke12
33% -
0.81 -
90.2 -
1.02-
61% of 49 duels -
33% of 3 situations -
Inferno11
55% -
0.99 -
108.5 -
1.35-
68% of 73 duels -
64% of 11 situations -
Cache10
40% -
0.92 -
101.4 -
1.19-
60% of 55 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mbwhite plays

Across 225 matches mbwhite averages K/R 0.88 and ADR 93.4; the rating across the 194 rated matches is 1.22. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 45% headshots. The strongest map is Inferno with a 55% win rate in 11 matches. In 117 of 194 matches the rating was 1.10 or higher (60%), in 42 it was below 0.90. In 131 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: October 2026 at 1.33. mbwhite loses the most ELO on Mirage (−30 ELO, win rate 41%). Things go best on Ancient (+60 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate, −27 ELO. Improved over the last three months: K/R +0.11, ADR +7.5, Win rate +11 pp, ELO +309. Got weaker: Headshots −3 pp. Last 30 days: 76 matches, win rate 46%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.