mbr3500

Russia
On FACEIT since 2022 376 matches tracked 147 matches in 30 days
ELO ▲ 243
2,451
30-day peak: 2,601
Rank EU
#67,236
Russia #19,108 in Russia
Last updated:

How does mbr3500 play?

Rating 0.98 (from 375 matches) K/R 0.69 ADR 76.0 from 376 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 375 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 3.1
Knife kills 5 in 376 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 51x 4K, 5 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 80%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +97
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.6
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 376 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −64 ELO
75 matches · 60% win rate
On Anubis −60 ELO
53 matches · 49% win rate
On Mondays +116 ELO, win rate 39%

mbr3500 loses the most ELO on Ancient: −64 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 1.98 · Ancient

Maps in detail

from the last 376 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
46% better than 26%
0.64 better than 9%
72.2 better than 10%
0.92 better than 13%
43% of 361 duels better than 11%
41% of 56 situations better than 59%
Dust 282
55% better than 61%
0.69 better than 25%
74.0 better than 15%
1.01 better than 39%
47% of 263 duels better than 25%
37% of 51 situations better than 44%
Ancient75
60% better than 74%
0.78 better than 63%
82.6 better than 52%
1.08 better than 63%
57% of 268 duels better than 78%
47% of 64 situations better than 74%
Anubis53
49% better than 35%
0.71 better than 32%
78.5 better than 34%
1.00 better than 35%
47% of 176 duels better than 24%
37% of 27 situations better than 47%
Nuke26
58% better than 60%
0.59 better than 1%
67.2 better than 2%
0.84 better than 2%
45% of 93 duels better than 18%
42% of 19 situations better than 59%
Inferno21
29% better than 1%
0.70 better than 30%
75.8 better than 21%
0.97 better than 20%
50% of 74 duels better than 33%
30% of 10 situations better than 29%
Cache15
33% -
0.77 -
83.6 -
1.04-
55% of 73 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mbr3500 plays

Across 376 matches mbr3500 averages K/R 0.69 and ADR 76.0; the rating across the 375 rated matches is 0.98. Biggest strength: Utility damage per round at 5.3, better than 80% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 75 matches. In 122 of 375 matches the rating was 1.10 or higher (33%), in 160 it was below 0.90. In 306 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: July 2026 at 1.01. mbr3500 loses the most ELO on Ancient (−64 ELO, win rate 60%). Things go best on Dust 2 (+235 ELO, win rate 55%). Match no. 3 of the day goes best: 57% win rate, +67 ELO. Improved over the last three months: Win rate +4 pp, ELO +97. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.6. Last 30 days: 147 matches, win rate 51%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.