mazzreku-

Kosovo
111 matches tracked
Last updated:

How does mazzreku- play?

Rating 0.91 K/R 0.67 ADR 77.0 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. Rarely on the AWP.
EntryRifler
better than most on level 2 about average weaker than most
Level 2

Compared with 296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 76%
Opening duels won 44%−4 pp · Ø 48% better than 26%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 31%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 92%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 53%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (40%).

Headshot rate 28%−12 pp · Ø 40% better than 2%
AWP share of kills 2%−9 pp · Ø 11% better than 17%
K/D 0.88−0.04 · Ø 0.92 better than 49%
Pistol kills per match 1.0
Knife kills 43 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so clearly above the average (12.0%).

2K rounds 13.1%+1.1 pp · Ø 12.0% better than 78%
3K rounds 3.2%−0.2 pp · Ø 3.4% better than 53%
MVPs per match 1.8−0.2 · Ø 2.0 better than 40%
4Ks and aces 16x 4K, 3 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.22).

Utility hit rate 37%+5 pp · Ø 32% better than 74%
Utility damage per round 2.7−0.7 · Ø 3.4 better than 34%
Enemies flashed per round 0.09−0.13 · Ø 0.22 better than 16%
Deaths per round 76%+3 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Win rate +9 pp, ELO +278
= Stayed the same
First kills at 11%, Clutch 1v1 at 33%
▼ Got worse
K/R −0.08, Rating −0.07, ADR −5.9, Headshots −2 pp

Sep 2026 compared with Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Last 3 months: 0.64 (at the start 0.72). Slightly below the average (0.67).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
35 matches · 54% win rate
On Mirage −20 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 +10 ELO, win rate 40%

mazzreku- loses the most ELO on Dust 2: −22 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
54% better than 70%
0.72 better than 78%
81.4 better than 83%
1.01 better than 83%
44% of 171 duels better than 37%
23% of 13 situations better than 18%
Mirage33
39% better than 16%
0.71 better than 68%
82.1 better than 83%
0.93 better than 55%
48% of 174 duels better than 55%
36% of 22 situations right on the average
Anubis15
47% right on the average
0.58 better than 13%
67.8 better than 14%
0.76 better than 8%
40% of 80 duels better than 18%
50% of 6 situations better than 84%
Nuke9
56% -
0.48 -
59.6 -
0.72-
42% of 55 duels -
33% of 6 situations -
Ancient7
57% -
0.72 -
85.7 -
0.99-
39% of 38 duels -
0% of 1 situations -
Inferno7
86% -
0.77 -
78.7 -
1.11-
54% of 24 duels -
40% of 5 situations -
Cache4
50% -
0.49 -
66.8 -
0.67-
26% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mazzreku- plays

Across 111 matches mazzreku- averages K/R 0.67, ADR 77.0 and a rating of 0.91. Biggest strength: Rounds with first kill at 11%, better than 76% of level 2 players. Most room to improve: Headshot rate at 28%, better than only 2% of level 2 players. Averages 14.2 kills per match with 28% headshots. The strongest map is Dust 2 with a 54% win rate in 35 matches. In 27 of 111 matches the rating was 1.10 or higher (24%), in 55 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 3 aces. mazzreku- loses the most ELO on Dust 2 (−22 ELO, win rate 54%). Improved over the last three months: Win rate +9 pp, ELO +278. Got weaker: K/R −0.08, Rating −0.07, ADR −5.9, Headshots −2 pp. Unchanged in recent months: First kills at 11%, Clutch 1v1 at 33%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.