mazhcH

Brazil
173 matches tracked 64 matches in 30 days
Last updated:

How does mazhcH play?

Rating 0.81 (from 122 matches) K/R 0.65 ADR 73.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 8
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 122 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 7% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

mazhcH gets the first kill in 5 of 100 rounds. 5 percentage points below the level 8 average (10%).

Rounds with first kill 5%−5 pp better than 1%
Opening duels won 38%−12 pp better than 1%

Clutch

Weakness
Last one alive

mazhcH wins 24 of 100 1v1s. 14 percentage points below the level 8 average (38%).

Clutch 1v1 won 24%−14 pp better than 3%
Clutch 1v2 won 12%−8 pp better than 6%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.93 kills per death. 0.07 below the level 8 average (1.00).

Headshot rate 48%+1 pp better than 55%
AWP share of kills 1%−9 pp better than 7%
K/D 0.93−0.07 better than 21%
Pistol kills per match 3.0
Knife kills 2 in 173 matches

Impact

Weakness
Damage and big rounds

mazhcH gets exactly 2 kills in 9.7 of 100 rounds. 3.4 percentage points below the level 8 average (13.1%).

2K rounds 9.7%−3.4 pp better than 1%
3K rounds 2.2%−1.7 pp better than 2%
MVPs per match 2.0−0.2 better than 22%
4Ks and aces 7x 4K, 2 aces in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 6.4 utility damage per round from HEs and mollies. 2.1 above the level 8 average (4.3).

Utility hit rate 39%+4 pp better than 77%
Utility damage per round 6.4+2.1 better than 91%
Enemies flashed per round 0.38+0.10 better than 77%
Deaths per round 70%−2 pp better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,745
▼ Got worse
K/R −0.34, ADR −30.5, Headshots −3 pp, Win rate −22 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: June 2026 with 1.02. Last 3 months: 0.56 (at the start 0.90). 0.16 below the level 8 average (0.72).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −128 ELO
35 matches · 43% win rate
On Mirage −123 ELO
53 matches · 57% win rate
On Sundays −111 ELO, win rate 45%

mazhcH loses the most ELO in match 2 of the day: −128 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Mirage
  2. Longest win streak: 16 wins in a row · Dust 2
  3. Most kills in a match: 39 · Overpass

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
62% better than 87%
0.68 better than 25%
75.6 better than 25%
0.83 better than 4%
42% of 204 duels better than 9%
42% of 26 situations better than 61%
Mirage53
57% better than 76%
0.63 better than 8%
70.0 better than 7%
0.83 better than 4%
41% of 169 duels better than 7%
28% of 29 situations better than 24%
Inferno22
73% better than 97%
0.57 better than 2%
69.5 better than 10%
0.72 better than 1%
38% of 73 duels better than 3%
38% of 8 situations on par
Nuke19
53% better than 44%
0.69 better than 26%
74.7 better than 22%
0.85 better than 4%
47% of 77 duels better than 27%
21% of 19 situations better than 14%
Cache14
57% -
0.58 -
70.2 -
0.70-
51% of 35 duels -
0% of 3 situations -
Anubis4
50% -
0.91 -
98.6 -
0.50-
67% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mazhcH plays

Across 173 matches mazhcH averages K/R 0.65 and ADR 73.3; the rating across the 122 rated matches is 0.81. Biggest strength: Utility damage per round at 6.4, better than 91% of level 8 players. Most room to improve: Rating at 0.81, better than only 1% of level 8 players. Averages 14.7 kills per match with 48% headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 15 of 122 matches the rating was 1.10 or higher (12%), in 82 it was below 0.90. In 122 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 0.82. mazhcH loses the most ELO in match 2 of the day (−128 ELO, win rate 43%). Things go best on Dust 2 (+208 ELO, win rate 62%). Match no. 4 of the day goes best: 71% win rate, +40 ELO. Got weaker: K/R −0.34, ADR −30.5, Headshots −3 pp, Win rate −22 pp. Unchanged in recent months: ELO at 1,745. Last 30 days: 64 matches, win rate 48%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.