mayushidesu

Japan
On FACEIT since 2024 333 matches tracked 133 matches in 30 days
Last updated:

How does mayushidesu play?

Rating 0.97 K/R 0.69 ADR 78.1 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 333 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 63%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.98−0.06 · Ø 1.04 better than 25%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 14%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 38x 4K, 4 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 42%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.6, Win rate +5 pp, ELO +174
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
48 matches · 40% win rate
On Saturdays −25 ELO, win rate 33%

mayushidesu loses the most ELO in match 3 of the day: −31 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.23 · Anubis

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
43% better than 15%
0.66 better than 13%
75.0 better than 20%
0.90 better than 9%
47% of 297 duels better than 23%
39% of 54 situations better than 54%
Dust 287
51% better than 46%
0.69 better than 24%
76.2 better than 26%
0.97 better than 24%
50% of 292 duels better than 40%
36% of 53 situations better than 41%
Ancient64
53% right on the average
0.70 better than 26%
78.8 better than 35%
0.99 better than 32%
57% of 237 duels better than 78%
47% of 38 situations better than 73%
Anubis58
60% better than 74%
0.78 better than 66%
86.1 better than 74%
1.09 better than 65%
59% of 223 duels better than 84%
48% of 33 situations better than 72%
Inferno19
53% better than 42%
0.68 better than 12%
77.2 better than 20%
0.96 better than 11%
52% of 79 duels better than 35%
38% of 16 situations better than 48%
Nuke11
36% -
0.65 -
75.1 -
0.94-
35% of 17 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mayushidesu plays

Across 333 matches mayushidesu averages K/R 0.69, ADR 78.1 and a rating of 0.97. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Anubis with a 60% win rate in 58 matches. In 104 of 333 matches the rating was 1.10 or higher (31%), in 148 it was below 0.90. In 273 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.06. mayushidesu loses the most ELO in match 3 of the day (−31 ELO, win rate 40%). Things go best on Anubis (+49 ELO, win rate 60%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.6, Win rate +5 pp, ELO +174. Unchanged in recent months: Headshots at 53%. Last 30 days: 133 matches, win rate 50%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.