mayday777

Russia
On FACEIT since 2026 169 matches tracked 151 matches in 30 days
ELO ▼ 6
2,457
30-day peak: 2,585
Rank EU
#75,838
Russia #21,600 in Russia
Last updated:

How does mayday777 play?

Rating 0.95 (from 168 matches) K/R 0.63 ADR 68.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 21% of rounds and so well above the average (11%).

Rounds with first kill 21%+10 pp · Ø 11% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

5.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 5.1+3.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

69% headshots and so well above the average (50%).

Headshot rate 69%+19 pp · Ø 50% better than 99%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.03−0.01 · Ø 1.04 better than 45%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

4.7 MVPs per match and so well above the average (2.4).

2K rounds 7.5%−6.0 pp · Ø 13.5% better than 1%
3K rounds 2.0%−2.2 pp · Ø 4.2% better than 1%
MVPs per match 4.7+2.3 · Ø 2.4 better than 99%
4Ks and aces 9x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 38%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether mayday777 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 152 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.60
JulAugSepOctNov

Best month: July 2026 with 0.95.

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
39 matches · 54% win rate
In match 1 of the day +25 ELO
22 matches · 45% win rate
Between 6:00 and 12:00 +1 ELO, win rate 46%
On Saturdays +76 ELO, win rate 50%

mayday777 loses the most ELO on Dust 2: −23 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 32 · Anubis
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.13 · Cache

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 58%
0.65 better than 10%
68.9 better than 3%
0.96 better than 21%
42% of 93 duels better than 8%
37% of 41 situations better than 47%
Anubis27
56% better than 60%
0.69 better than 23%
74.4 better than 14%
1.01 better than 40%
46% of 79 duels better than 19%
38% of 24 situations right on the average
Aim_redline_faceit23
74% -
0.57 -
63.4 -
0.95-
58% of 484 duels -
58% of 484 situations -
Nuke16
44% better than 18%
0.69 better than 29%
73.5 better than 20%
0.95 better than 25%
47% of 58 duels better than 21%
45% of 11 situations better than 71%
Mirage13
46% -
0.64 -
72.6 -
0.93-
59% of 34 duels -
50% of 10 situations -
Ancient12
67% -
0.65 -
72.7 -
0.96-
50% of 40 duels -
33% of 9 situations -
Cache8
50% -
0.77 -
81.8 -
1.16-
41% of 34 duels -
33% of 9 situations -
Aim_map_faceit7
29% -
0.41 -
47.7 -
0.68-
41% of 148 duels -
41% of 148 situations -
Aim_cargo4
75% -
0.62 -
75.0 -
1.02-
62% of 89 duels -
62% of 89 situations -
Fistmap4
50% -
0.43 -
51.4 -
0.71-
43% of 68 duels -
43% of 68 situations -
Inferno3
33% -
0.65 -
70.9 -
0.96-
50% of 6 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mayday777 plays

Across 169 matches mayday777 averages K/R 0.63 and ADR 68.9; the rating across the 168 rated matches is 0.95. Biggest strength: Headshot rate at 69%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 69% headshots. The strongest map is Aim_redline_faceit with a 74% win rate in 23 matches. In 46 of 168 matches the rating was 1.10 or higher (27%), in 72 it was below 0.90. In 151 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 1.42. mayday777 loses the most ELO on Dust 2 (−23 ELO, win rate 54%). Things go best from match 5 of the day (+76 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +76 ELO. Last 30 days: 151 matches, win rate 54%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.