maxvus

Ukraine
On FACEIT since 2021 240 matches tracked 41 matches in 30 days
Last updated:

How does maxvus play?

Rating 1.15 K/R 0.84 ADR 89.5 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 240 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most
Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.01).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.16+0.15 · Ø 1.01 better than 92%
Pistol kills per match 2.4
Zeus kills3 in 240 matches
Knife kills 3 in 240 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.1%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 94%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 57x 4K, 8 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, First kills +2 pp
= Stayed the same
K/R at 0.85, Rating at 1.15, ADR at 90.7, Win rate at 47%
▼ Got worse
ELO −149, Clutch 1v1 −16 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −29 ELO
23 matches · 39% win rate
On Anubis −28 ELO
29 matches · 48% win rate
On Tuesdays −112 ELO, win rate 37%

maxvus loses the most ELO in match 4 of the day: −29 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
48% better than 40%
0.87 better than 95%
93.0 better than 95%
1.20 better than 94%
58% of 516 duels better than 86%
36% of 47 situations better than 44%
Mirage52
62% better than 86%
0.84 better than 91%
89.6 better than 90%
1.14 better than 86%
57% of 303 duels better than 85%
43% of 30 situations better than 65%
Anubis29
48% better than 42%
0.77 better than 71%
83.8 better than 69%
1.04 better than 59%
55% of 149 duels better than 72%
59% of 17 situations better than 92%
Inferno28
39% better than 11%
0.86 better than 90%
91.5 better than 87%
1.21 better than 89%
55% of 160 duels better than 67%
41% of 22 situations better than 58%
Ancient26
38% better than 14%
0.78 better than 73%
82.8 better than 63%
1.07 better than 71%
57% of 127 duels better than 83%
50% of 14 situations better than 84%
Nuke13
23% -
0.74 -
82.1 -
0.99-
50% of 58 duels -
25% of 8 situations -
Vertigo5
20% -
0.96 -
99.4 -
1.30-
72% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maxvus plays

Across 240 matches maxvus averages K/R 0.84, ADR 89.5 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 89.5, better than 94% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 18.7 kills per match with 40% headshots. The strongest map is Mirage with a 62% win rate in 52 matches. In 123 of 240 matches the rating was 1.10 or higher (51%), in 62 it was below 0.90. In 240 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: November 2026 at 1.26. maxvus loses the most ELO in match 4 of the day (−29 ELO, win rate 39%). Things go best on Dust 2 (+96 ELO, win rate 48%). Match no. 1 of the day goes best: 57% win rate, −14 ELO. Improved over the last three months: Headshots +4 pp, First kills +2 pp. Got weaker: ELO −149, Clutch 1v1 −16 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.15, ADR at 90.7, Win rate at 47%. Last 30 days: 41 matches, win rate 51%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.