maxpro3500-

Germany
85 matches tracked
Last updated:

How does maxpro3500- play?

K/R 0.80 ADR 82.9 from 85 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 59%+9 pp better than 97%

Clutch

Strength
Last one alive
Clutch 1v1 won 53%+14 pp better than 98%
Clutch 1v2 won 29%+8 pp better than 90%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+9 pp better than 91%
AWP share of kills 33%+22 pp better than 98%
K/D 1.04+0.04 better than 61%
Pistol kills per match 3.5
Knife kills 3 in 85 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.3 pp better than 78%
Rounds with 3K 5.6%+1.7 pp better than 95%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 10x 4K, 1 ace in 35 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 1.3−3.0 better than 1%
Enemies flashed per round 0.04−0.24 better than 1%
Rounds with a death 77%+5 pp better than 6%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, Win rate +3 pp, ELO +137
= Stayed the same
ADR at 83.9
▼ Got worse
Headshots −7 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.78).

Patterns

From the last 85 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −43 ELO
21 matches · 24% wins

maxpro3500- loses the most ELO from match 5 of the day: −43 ELO, 24% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Vertigo
  2. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
40% better than 15%
0.78 better than 75%
83.5 better than 68%
-
52% of 116 duels better than 59%
50% of 6 situations better than 80%
Ancient16
50% level
0.81 better than 83%
82.5 better than 59%
-
51% of 75 duels level
50% of 12 situations better than 78%
Mirage14
29% -
0.73 -
76.8 -
-
51% of 82 duels -
40% of 5 situations -
Cache10
40% -
0.77 -
79.4 -
-
62% of 45 duels -
50% of 4 situations -
Nuke10
60% -
0.88 -
89.6 -
-
71% of 59 duels -
75% of 4 situations -
Anubis8
38% -
0.75 -
79.1 -
-
44% of 52 duels -
20% of 5 situations -
Vertigo5
80% -
1.05 -
104.0 -
-
72% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maxpro3500- plays

Biggest strength: Clutch 1v1 won at 53%. That is better than 98% of players on level 9. Most room to improve: Utility damage per round at 1.3. That is better than only 1% of players on level 9. On average 17.2 kills per match, 57% of them headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 35 matches with detailed stats: 10 4Ks and 1 aces. maxpro3500- loses the most ELO from match 5 of the day (−43 ELO, win rate 24%). Things go best on Dust 2 (+4 ELO, win rate 40%). Improved over the last three months: K/R +0.04, Win rate +3 pp, ELO +137. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 83.9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.