maxinh0daiki

China
On FACEIT since 2023 333 matches tracked 118 matches in 30 days
Last updated:

How does maxinh0daiki play?

Rating 1.00 (from 283 matches) K/R 0.72 ADR 78.7 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 283 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 3.0
Zeus kills1 in 333 matches
Knife kills 6 in 333 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 28%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 40x 4K, 2 aces in 263 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 18%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp, ELO +260
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 76.1, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
49 matches · 45% win rate
On Dust 2 −10 ELO
107 matches · 50% win rate
On Thursdays +14 ELO, win rate 44%

maxinh0daiki loses the most ELO on Anubis: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 33 · Mirage
  4. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
50% better than 40%
0.71 better than 31%
78.8 better than 36%
0.99 better than 31%
52% of 452 duels right on the average
41% of 51 situations better than 57%
Mirage80
41% better than 11%
0.70 better than 27%
77.7 better than 31%
0.94 better than 16%
53% of 335 duels better than 59%
37% of 46 situations better than 45%
Ancient54
50% better than 37%
0.74 better than 42%
79.7 better than 35%
1.08 better than 59%
51% of 244 duels better than 42%
47% of 19 situations better than 72%
Anubis49
45% better than 25%
0.71 better than 30%
76.4 better than 21%
0.98 better than 25%
48% of 243 duels better than 27%
33% of 24 situations better than 37%
Nuke28
71% better than 89%
0.74 better than 43%
79.0 better than 36%
1.00 better than 35%
53% of 114 duels right on the average
75% of 8 situations better than 97%
Cache13
85% -
0.82 -
86.8 -
1.17-
61% of 67 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maxinh0daiki plays

Across 333 matches maxinh0daiki averages K/R 0.72 and ADR 78.7; the rating across the 283 rated matches is 1.00. Most room to improve: Headshot rate at 46%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Cache with a 85% win rate in 13 matches. In 108 of 283 matches the rating was 1.10 or higher (38%), in 113 it was below 0.90. In 263 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: October 2026 at 1.10. maxinh0daiki loses the most ELO on Anubis (−60 ELO, win rate 45%). Things go best on Mirage (+89 ELO, win rate 41%). Improved over the last three months: Win rate +6 pp, ELO +260. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 76.1, Headshots at 46%. Last 30 days: 118 matches, win rate 57%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.