maximuskk9

Russia
On FACEIT since 2017 197 matches tracked 20 matches in 30 days
Last updated:

How does maximuskk9 play?

Rating 0.87 (from 176 matches) K/R 0.59 ADR 66.0 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 176 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 26% very weak below 0.75 33%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 38%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.2
Knife kills 1 in 197 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 9.5%−3.9 pp · Ø 13.4% better than 1%
3K rounds 2.2%−1.9 pp · Ø 4.1% better than 1%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 6x 4K, 0 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 84%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +266
= Stayed the same
K/R at 0.59, Rating at 0.87, ADR at 66.2, Headshots at 48%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: June 2026 with 0.61. Last 3 months unchanged at 0.59. Well below the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
42 matches · 50% win rate
On Cache −13 ELO
26 matches · 65% win rate
On Mondays +49 ELO, win rate 48%

maximuskk9 loses the most ELO in match 1 of the day: −34 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 9 wins in a row · Mirage
  4. Reached level 10 · Nuke
  5. Highest rating in a match: 1.61 · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
62% better than 84%
0.61 better than 2%
65.4 better than 1%
0.92 better than 12%
51% of 231 duels better than 47%
41% of 63 situations better than 61%
Mirage42
38% better than 8%
0.54 better than 1%
63.2 better than 1%
0.76 better than 1%
38% of 123 duels better than 2%
11% of 19 situations better than 2%
Nuke37
59% better than 60%
0.59 better than 1%
67.1 better than 2%
0.84 better than 3%
42% of 113 duels better than 8%
38% of 26 situations better than 49%
Cache26
65% -
0.64 -
71.3 -
0.90-
50% of 72 duels -
38% of 13 situations -
Ancient5
60% -
0.61 -
65.7 -
0.92-
38% of 8 duels -
43% of 7 situations -
Anubis4
50% -
0.62 -
69.9 -
0.82-
50% of 10 duels -
0% of 1 situations -
Inferno3
33% -
0.49 -
58.4 -
0.85-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How maximuskk9 plays

Across 197 matches maximuskk9 averages K/R 0.59 and ADR 66.0; the rating across the 176 rated matches is 0.87. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 66.0, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.4 kills per match with 48% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 32 of 176 matches the rating was 1.10 or higher (18%), in 104 it was below 0.90. In 159 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.91. maximuskk9 loses the most ELO in match 1 of the day (−34 ELO, win rate 50%). Things go best on Dust 2 (+125 ELO, win rate 62%). Match no. 4 of the day goes best: 64% win rate, +29 ELO. Improved over the last three months: ELO +266. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.59, Rating at 0.87, ADR at 66.2, Headshots at 48%. Last 30 days: 20 matches, win rate 30%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.