maxima666

Uzbekistan
On FACEIT since 2021 123 matches tracked 41 matches in 30 days
ELO ▲ 68
2,417
30-day peak: 2,417
Rank EU
#74,143
Uzbekistan #330 in Uzbekistan
Last updated:

How does maxima666 play?

Rating 1.02 K/R 0.75 ADR 82.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 3.4
Knife kills 7 in 123 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 38%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 21x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Win rate +11 pp, ELO +416
= Stayed the same
K/R at 0.76, ADR at 83.3, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
36 matches · 56% win rate
On Dust 2 −27 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −31 ELO, win rate 48%
On Sundays −23 ELO, win rate 43%

maxima666 loses the most ELO on Mirage: −55 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 30 · Inferno
  3. Highest rating in a match: 2.06 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Cache

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 67%
0.75 right on the average
80.8 better than 47%
1.05 better than 53%
50% of 167 duels better than 40%
35% of 20 situations better than 41%
Dust 227
41% better than 14%
0.67 better than 16%
73.8 better than 14%
0.92 better than 12%
45% of 104 duels better than 15%
50% of 14 situations better than 80%
Ancient15
60% better than 77%
0.73 better than 39%
85.6 better than 68%
0.97 better than 24%
43% of 105 duels better than 10%
50% of 6 situations better than 81%
Inferno13
54% -
0.88 -
94.8 -
1.19-
59% of 80 duels -
33% of 12 situations -
Nuke11
64% -
0.68 -
76.6 -
0.93-
41% of 54 duels -
25% of 4 situations -
Anubis10
50% -
0.85 -
92.4 -
1.13-
55% of 55 duels -
25% of 8 situations -
Cache10
70% -
0.75 -
85.5 -
1.01-
46% of 52 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maxima666 plays

Across 123 matches maxima666 averages K/R 0.75, ADR 82.4 and a rating of 1.02. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 47 of 123 matches the rating was 1.10 or higher (38%), in 50 it was below 0.90. In 92 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. maxima666 loses the most ELO on Mirage (−55 ELO, win rate 56%). Things go best in match 1 of the day (−2 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −2 ELO. Improved over the last three months: Rating +0.05, Win rate +11 pp, ELO +416. Unchanged in recent months: K/R at 0.76, ADR at 83.3, Headshots at 54%. Last 30 days: 41 matches, win rate 56%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.