maxed

Australia
On FACEIT since 2014 478 matches tracked 126 matches in 30 days
ELO ▲ 115
3,052
30-day peak: 3,117
Rank OCE ▼ 8 places
#51
Australia #27 in Australia
30 days · prev. #43 · best #31
Last updated:

How does maxed play?

Rating 1.21 (from 462 matches) K/R 0.86 ADR 90.7 from 478 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 462 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (455 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 109x 4K, 11 aces in 455 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.9+2.1 · Ø 3.8 better than 92%
Enemies flashed per round 0.59+0.27 · Ø 0.32 better than 97%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +4 pp, ELO +211
= Stayed the same
K/R at 0.87, Rating at 1.23, ADR at 91.8
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.87 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 478 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −168 ELO
173 matches · 51% win rate
On Saturdays +19 ELO, win rate 47%

maxed loses the most ELO on Mirage: −168 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 42 · Dust 2
  4. Highest rating in a match: 2.73 · Dust 2

Maps in detail

from the last 478 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
51% better than 34%
0.86 better than 87%
89.2 better than 82%
1.21 better than 87%
61% of 812 duels better than 91%
41% of 118 situations better than 57%
Dust 2120
59% better than 66%
0.87 better than 89%
91.6 better than 87%
1.22 better than 87%
60% of 478 duels better than 85%
36% of 77 situations better than 42%
Ancient64
64% better than 78%
0.92 better than 96%
97.1 better than 95%
1.31 better than 97%
60% of 234 duels better than 87%
44% of 57 situations better than 66%
Cache57
53% better than 29%
0.80 better than 55%
88.8 better than 69%
1.12 right on the average
63% of 249 duels better than 86%
45% of 29 situations better than 64%
Nuke31
68% better than 83%
0.89 better than 90%
91.2 better than 84%
1.26 better than 90%
64% of 108 duels better than 92%
55% of 22 situations better than 82%
Anubis17
53% better than 42%
0.85 better than 87%
87.1 better than 76%
1.22 better than 88%
52% of 54 duels right on the average
57% of 7 situations better than 89%
Inferno11
18% -
0.74 -
82.0 -
1.04-
44% of 45 duels -
50% of 8 situations -
Vertigo5
40% -
0.76 -
83.1 -
1.03-
64% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maxed plays

Across 478 matches maxed averages K/R 0.86 and ADR 90.7; the rating across the 462 rated matches is 1.21. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 19.2 kills per match with 48% headshots. The strongest map is Nuke with a 68% win rate in 31 matches. In 276 of 462 matches the rating was 1.10 or higher (60%), in 85 it was below 0.90. In 455 matches with detailed stats: 109 4Ks and 11 aces. Best month by rating: June 2026 at 2.25. maxed loses the most ELO on Mirage (−168 ELO, win rate 51%). Things go best on Nuke (+112 ELO, win rate 68%). Match no. 4 of the day goes best: 61% win rate, −12 ELO. Improved over the last three months: Win rate +4 pp, ELO +211. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.23, ADR at 91.8. Last 30 days: 126 matches, win rate 60%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.