max_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 2 kills in 10.7% of rounds and so well below the average (13.6%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.62 (at the start 0.73). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07. Last 3 months: 0.92 (at the start 1.04). Well below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 75.5. Last 3 months: 65.6 (at the start 75.2). Well below the average (81.4).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months unchanged at 54%. Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 72%. Last 3 months: 62% (at the start 59%). Well above the average (51%).
Best month: November 2026 with 2,602. Last 3 months: 2,554 (at the start 2,232).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
max_- loses the most ELO in match 3 of the day: −143 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.07 · Cache
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How max_- plays
Across 132 matches max_- averages K/R 0.65, ADR 67.9 and a rating of 0.95. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 67.9, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.0 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 56 matches. In 39 of 132 matches the rating was 1.10 or higher (30%), in 61 it was below 0.90. In 122 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. max_- loses the most ELO in match 3 of the day (−143 ELO, win rate 50%). Things go best on Mirage (+112 ELO, win rate 64%). Match no. 1 of the day goes best: 66% win rate, +133 ELO. Improved over the last three months: Win rate +3 pp, ELO +322. Got weaker: K/R −0.11, Rating −0.12, ADR −9.6. Unchanged in recent months: Headshots at 54%. Last 30 days: 38 matches, win rate 63%, net ELO −4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.