maxD_
How does maxD_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Compared with 2,637 players in this group, each player over up to their last 100 matches.
Opening
Average66% of opening duels won and so well above the average (52%).
Clutch
Strength51% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.33 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: March 2026 with 0.98. Last 3 months: 0.87 (at the start 0.92). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.44.
Damage per round (ADR)
Best month: March 2026 with 101.6. Last 3 months: 89.3 (at the start 93.5). Clearly above the average (80.8).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 34% (at the start 44%). Well below the average (51%).
Matches won (win rate)
Best month: February 2026 with 63%. Last 3 months: 53% (at the start 55%). Slightly above the average (51%).
Best month: January 2026 with 2,907. Last 3 months: 2,745 (at the start 2,926).
Rounds with first kill
Best month: November 2026 with 15%.
1v1 clutches won
Best month: November 2026 with 70%.
Patterns
From the last 192 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
maxD_ loses the most ELO on Mirage: −117 ELO, 46% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Nuke
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 2.38 · Mirage
- Most kills in a match: 54 · Nuke
Maps in detail
from the last 192 matchesCompared with players on the same level who have at least 15 matches on the map.
How maxD_ plays
Across 192 matches maxD_ averages K/R 0.89 and ADR 90.6; the rating across the 142 rated matches is 1.25. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 19.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 66% win rate in 35 matches. In 92 of 142 matches the rating was 1.10 or higher (65%), in 22 it was below 0.90. In 116 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.44. maxD_ loses the most ELO on Mirage (−117 ELO, win rate 46%). Things go best on Nuke (+41 ELO, win rate 51%). Got weaker: K/R −0.05, ADR −4.2, Headshots −10 pp, ELO −181. Unchanged in recent months: Win rate at 53%. Last 30 days: 33 matches, win rate 55%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.