maxD_

Finland
On FACEIT since 2017 192 matches tracked 33 matches in 30 days
Last updated:

How does maxD_ play?

Rating 1.25 (from 142 matches) K/R 0.89 ADR 90.6 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 142 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 39% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.04).

Headshot rate 40%−11 pp · Ø 51% better than 4%
AWP share of kills 40%+28 pp · Ø 12% better than 99%
K/D 1.33+0.29 · Ø 1.04 better than 97%
Pistol kills per match 3.5
Knife kills 6 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 96%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 83%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 28x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 32%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, ADR −4.2, Headshots −10 pp, ELO −181

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.87
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.98. Last 3 months: 0.87 (at the start 0.92). Well above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
56 matches · 46% win rate
In match 1 of the day −66 ELO
75 matches · 47% win rate
Between 12:00 and 18:00 −2 ELO, win rate 48%
On Tuesdays −107 ELO, win rate 43%

maxD_ loses the most ELO on Mirage: −117 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.38 · Mirage
  4. Most kills in a match: 54 · Nuke

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
46% better than 24%
0.88 better than 93%
91.4 better than 88%
1.26 better than 94%
65% of 150 duels better than 98%
50% of 24 situations better than 83%
Nuke37
51% better than 35%
0.88 better than 91%
87.7 better than 73%
1.22 better than 89%
69% of 119 duels better than 99%
50% of 26 situations better than 73%
Dust 235
66% better than 90%
0.92 better than 96%
93.1 better than 91%
1.33 better than 97%
64% of 140 duels better than 96%
41% of 34 situations better than 58%
Cache15
60% -
0.95 -
96.8 -
1.35-
67% of 73 duels -
38% of 13 situations -
Ancient14
50% -
0.81 -
81.9 -
1.13-
63% of 56 duels -
70% of 10 situations -
Anubis13
62% -
0.92 -
90.3 -
1.23-
74% of 34 duels -
67% of 9 situations -
Inferno12
33% -
0.77 -
86.7 -
1.04-
54% of 24 duels -
20% of 5 situations -
Overpass8
38% -
0.97 -
101.6 -
1.73-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How maxD_ plays

Across 192 matches maxD_ averages K/R 0.89 and ADR 90.6; the rating across the 142 rated matches is 1.25. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 19.9 kills per match with 40% headshots. The strongest map is Dust 2 with a 66% win rate in 35 matches. In 92 of 142 matches the rating was 1.10 or higher (65%), in 22 it was below 0.90. In 116 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.44. maxD_ loses the most ELO on Mirage (−117 ELO, win rate 46%). Things go best on Nuke (+41 ELO, win rate 51%). Got weaker: K/R −0.05, ADR −4.2, Headshots −10 pp, ELO −181. Unchanged in recent months: Win rate at 53%. Last 30 days: 33 matches, win rate 55%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.