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maxDS

USA
On FACEIT since 2018 235 matches tracked 17 matches in 30 days
ELO ▼ 41
2,527
30-day peak: 2,589
Rank NA ▼ 369 places
#1,559
USA #1,189 in USA
30 days · prev. #1,190 · best #1,170
Last updated:

How does maxDS play?

Rating 1.13 (from 125 matches) K/R 0.85 ADR 92.4 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 167 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.6 from the last 201
Knife kills 16 in 201 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.8+0.4 · Ø 2.4 better than 84%
4Ks and aces 41x 4K, 8 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 87%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +6 pp, Win rate +6 pp
= Stayed the same
ELO at 2,527
▼ Got worse
K/R −0.10, Rating −0.16, ADR −11.3

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.78 (at the start 0.88). Slightly above the average (0.74).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −157 ELO
52 matches · 35% win rate
On Dust 2 −92 ELO
38 matches · 34% win rate
On Sundays −140 ELO, win rate 29%

maxDS loses the most ELO from match 5 of the day: −157 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.60 · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 44%
0.91 better than 94%
99.0 better than 97%
1.24 better than 91%
55% of 515 duels better than 71%
44% of 16 situations better than 68%
Dust 238
34% better than 4%
0.75 right on the average
84.3 better than 63%
1.01 better than 35%
44% of 275 duels better than 11%
38% of 13 situations right on the average
Inferno29
31% better than 1%
0.92 better than 90%
99.1 better than 91%
1.23 better than 80%
51% of 186 duels better than 29%
17% of 6 situations better than 7%
Cache23
48% -
0.88 -
93.4 -
1.02-
46% of 117 duels -
60% of 5 situations -
Anubis18
33% better than 3%
0.81 better than 75%
91.0 better than 88%
1.04 better than 45%
49% of 116 duels better than 31%
67% of 6 situations better than 96%
Nuke10
40% -
0.72 -
78.0 -
0.89-
50% of 44 duels -
0% of 2 situations -
Ancient4
50% -
0.74 -
82.9 -
0.92-
50% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maxDS plays

Across 235 matches maxDS averages K/R 0.85 and ADR 92.4; the rating across the 125 rated matches is 1.13. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 81%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 57% headshots. The strongest map is Mirage with a 51% win rate in 77 matches. In 74 of 167 matches the rating was 1.10 or higher (44%), in 57 it was below 0.90. In 129 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: July 2026 at 1.29. maxDS loses the most ELO from match 5 of the day (−157 ELO, win rate 35%). Things go best on Mirage (+39 ELO, win rate 51%). Match no. 1 of the day goes best: 51% win rate, −17 ELO. Improved over the last three months: Headshots +6 pp, Win rate +6 pp. Got weaker: K/R −0.10, Rating −0.16, ADR −11.3. Unchanged in recent months: ELO at 2,527. Last 30 days: 17 matches, win rate 41%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.