mattzD_

Argentina
On FACEIT since 2025 216 matches tracked 40 matches in 30 days
Last updated:

How does mattzD_ play?

Rating 1.11 (from 193 matches) K/R 0.78 ADR 81.6 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 193 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 13%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (0.99).

Headshot rate 43%−3 pp · Ø 46% better than 37%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.12+0.13 · Ø 0.99 better than 92%
Pistol kills per match 3.0
Knife kills 9 in 216 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.0%).

2K rounds 14.9%+1.9 pp · Ø 13.0% better than 92%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 80%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 41x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 73%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 54%
Deaths per round 70%−3 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, Headshots +5 pp
= Stayed the same
Rating at 1.10, ADR at 81.9, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
55 matches · 42% win rate
From match 5 of the day −33 ELO
28 matches · 43% win rate

mattzD_ loses the most ELO on Dust 2: −51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.57 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
48% better than 41%
0.78 better than 76%
82.9 better than 68%
1.11 better than 83%
62% of 402 duels better than 97%
32% of 62 situations better than 33%
Dust 255
42% better than 25%
0.75 better than 69%
79.8 better than 56%
1.08 better than 79%
55% of 269 duels better than 78%
32% of 37 situations better than 36%
Nuke34
53% right on the average
0.83 better than 90%
85.9 better than 83%
1.21 better than 93%
59% of 142 duels better than 89%
32% of 25 situations better than 33%
Ancient15
53% better than 59%
0.81 better than 90%
81.1 better than 62%
1.20-
64% of 39 duels better than 98%
38% of 13 situations better than 55%
Anubis10
50% -
0.76 -
80.9 -
1.05-
50% of 46 duels -
33% of 3 situations -
Inferno7
43% -
0.65 -
63.4 -
1.00-
60% of 30 duels -
33% of 6 situations -
Cache6
67% -
0.71 -
81.8 -
1.08-
53% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mattzD_ plays

Across 216 matches mattzD_ averages K/R 0.78 and ADR 81.6; the rating across the 193 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 97% of level 6 players. Most room to improve: Clutch 1v1 won at 29%, better than only 13% of level 6 players. Averages 17.1 kills per match with 43% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 101 of 193 matches the rating was 1.10 or higher (52%), in 55 it was below 0.90. In 163 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: August 2026 at 1.15. mattzD_ loses the most ELO on Dust 2 (−51 ELO, win rate 42%). Things go best in match 2 of the day (+100 ELO, win rate 54%). Match no. 3 of the day goes best: 56% win rate, −37 ELO. Improved over the last three months: K/R +0.04, Headshots +5 pp. Unchanged in recent months: Rating at 1.10, ADR at 81.9, Win rate at 48%. Last 30 days: 40 matches, win rate 53%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.