mattieba11

Puerto Rico
On FACEIT since 2019 200 matches tracked 57 matches in 30 days
ELO ▲ 114
2,865
30-day peak: 2,946
Rank EU
#15,319
Puerto Rico #19 in Puerto Rico
Last updated:

How does mattieba11 play?

Rating 1.05 K/R 0.75 ADR 81.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (51%).

Headshot rate 35%−16 pp · Ø 51% better than 1%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.1
Knife kills 2 in 200 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 41x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 49%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +11 pp, ELO +481
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 81.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
69 matches · 46% win rate
On Fridays +60 ELO, win rate 31%

mattieba11 loses the most ELO on Dust 2: −58 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 12 wins in a row · Ancient
  3. Most kills in a match: 38 · Inferno
  4. Highest rating in a match: 2.79 · Inferno

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
46% better than 23%
0.77 better than 58%
85.6 better than 69%
1.08 better than 55%
57% of 527 duels better than 76%
46% of 24 situations better than 72%
Anubis47
55% better than 52%
0.78 better than 64%
83.6 better than 62%
1.10 better than 64%
52% of 307 duels right on the average
39% of 33 situations better than 51%
Ancient34
59% better than 69%
0.71 better than 27%
75.4 better than 16%
0.95 better than 17%
48% of 206 duels better than 25%
50% of 12 situations better than 78%
Cache21
67% better than 81%
0.69 better than 14%
73.4 better than 9%
1.01 better than 22%
53% of 119 duels better than 43%
17% of 6 situations better than 6%
Inferno13
46% -
0.82 -
86.8 -
1.19-
55% of 92 duels -
67% of 3 situations -
Mirage11
36% -
0.63 -
74.5 -
0.84-
41% of 83 duels -
25% of 4 situations -
Nuke4
50% -
0.73 -
78.2 -
1.02-
50% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mattieba11 plays

Across 200 matches mattieba11 averages K/R 0.75, ADR 81.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 35% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 80 of 200 matches the rating was 1.10 or higher (40%), in 74 it was below 0.90. In 179 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: June 2026 at 1.08. mattieba11 loses the most ELO on Dust 2 (−58 ELO, win rate 46%). Things go best on Anubis (+120 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, Win rate +11 pp, ELO +481. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 81.2. Last 30 days: 57 matches, win rate 58%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.