matrixone

CA
133 matches tracked 19 matches in 30 days
ELO ▲ 54
2,430
30-day peak: 2,446
Rank NA ▼ 125 places
#1,952 #4 in CA
30 days · before #1,827 · best #1,812
Last updated:

How does matrixone play?

Rating 1.06 (from 40 matches) K/R 0.80 ADR 82.7 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Rating spread from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 43% weak 0.75 to 0.89 5% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 60%+9 pp better than 96%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 29%+18 pp better than 95%
K/D 1.13+0.10 better than 79%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 90%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 8x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, Win rate +6 pp, ELO +304
= Stayed the same
ADR at 83.9, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.81 (at the start 0.77).

Patterns

From the last 133 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
30 matches · 50% wins
In match 3 of the day −22 ELO
21 matches · 43% wins
On Sundays −22 ELO, win rate 48%

matrixone loses the most ELO on Dust 2: −22 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Nuke
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 42%
0.81 better than 78%
81.7 better than 54%
1.13-
58% of 154 duels better than 84%
50% of 16 situations better than 83%
Dust 230
50% better than 41%
0.82 better than 83%
82.3 better than 58%
0.95-
60% of 126 duels better than 88%
21% of 14 situations better than 11%
Inferno29
52% better than 38%
0.76 better than 58%
84.1 better than 62%
1.01-
56% of 117 duels better than 69%
56% of 9 situations better than 85%
Cache14
71% -
0.79 -
82.8 -
0.99-
60% of 47 duels -
20% of 5 situations -
Nuke7
43% -
0.86 -
80.7 -
1.31-
76% of 17 duels -
75% of 4 situations -
Overpass5
80% -
0.81 -
87.4 -
-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How matrixone plays

Across 133 matches matrixone averages K/R 0.80 and ADR 82.7; the rating across the 40 rated matches is 1.06. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 17.8 kills per match, 43% of them headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 7 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. matrixone loses the most ELO on Dust 2 (−22 ELO, win rate 50%). Things go best on Mirage (+27 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Win rate +6 pp, ELO +304. Unchanged in recent months: ADR at 83.9, Headshots at 43%. Last 30 days: 19 matches, win rate 42%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.