mati1337goat

Poland
On FACEIT since 2026 302 matches tracked 77 matches in 30 days
ELO ▲ 81
3,023
30-day peak: 3,023
Rank EU ▲ 2,113 places
#7,766
Poland #397 in Poland
30 days · prev. #9,879 · best #6,910
Last updated:

How does mati1337goat play?

Rating 1.05 K/R 0.75 ADR 81.2 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

3,000-3,499 ELO

Compared with 7,332 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 31%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 2.6
Knife kills 24 in 302 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 53%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 41x 4K, 5 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 6.1+2.2 · Ø 3.9 better than 94%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 57%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.0, ELO +249
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −73 ELO
29 matches · 45% win rate
On Ancient −42 ELO
51 matches · 41% win rate
On Fridays +73 ELO, win rate 43%

mati1337goat loses the most ELO on Cache: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Dust 2

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
57% better than 61%
0.76 right on the average
83.0 better than 54%
1.07 right on the average
55% of 411 duels better than 65%
41% of 82 situations better than 57%
Dust 262
55% right on the average
0.77 better than 56%
81.8 better than 49%
1.10 better than 58%
46% of 253 duels better than 17%
31% of 52 situations better than 28%
Ancient51
41% better than 10%
0.75 better than 46%
82.6 better than 51%
1.01 better than 33%
55% of 212 duels better than 66%
29% of 31 situations better than 24%
Inferno30
50% better than 16%
0.76 better than 42%
82.6 better than 42%
1.08 better than 37%
58% of 120 duels better than 58%
47% of 19 situations better than 69%
Cache29
45% better than 10%
0.74 better than 29%
78.2 better than 22%
1.02 better than 22%
46% of 117 duels better than 11%
16% of 25 situations better than 7%
Anubis15
33% better than 3%
0.61 better than 2%
68.0 better than 2%
0.86 better than 2%
39% of 74 duels better than 2%
33% of 9 situations better than 37%
Nuke9
56% -
0.69 -
76.1 -
0.98-
59% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mati1337goat plays

Across 302 matches mati1337goat averages K/R 0.75, ADR 81.2 and a rating of 1.05. Biggest strength: Utility damage per round at 6.1, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 104 matches. In 122 of 302 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 228 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 1.10. mati1337goat loses the most ELO on Cache (−73 ELO, win rate 45%). Things go best in match 3 of the day (+172 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +172 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.0, ELO +249. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 77 matches, win rate 52%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.