mathit

Chile
On FACEIT since 2020 221 matches tracked 59 matches in 30 days
ELO ▼ 123
2,209
30-day peak: 2,332
Rank SA ▼ 1,415 places
#3,438
Chile #193 in Chile
30 days · prev. #2,023 · best #2,023
Last updated:

How does mathit play?

Rating 1.00 (from 158 matches) K/R 0.74 ADR 77.7 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.09+0.06 · Ø 1.03 better than 70%
Pistol kills per match 2.8
Knife kills 2 in 221 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 19x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 19%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 90%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.11, ADR −10.1, Win rate −16 pp, ELO −112

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.88. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −167 ELO
51 matches · 39% win rate
From match 5 of the day −95 ELO
41 matches · 37% win rate
On Mondays −15 ELO, win rate 42%

mathit loses the most ELO on Mirage: −167 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 44 · Cache
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
59% better than 78%
0.71 better than 35%
77.7 better than 34%
1.00 better than 37%
57% of 205 duels better than 81%
49% of 37 situations better than 77%
Mirage51
39% better than 10%
0.72 better than 40%
76.7 better than 30%
0.99 better than 36%
50% of 173 duels better than 44%
37% of 30 situations better than 46%
Ancient34
59% better than 77%
0.79 better than 74%
80.3 better than 46%
1.08 better than 69%
48% of 77 duels better than 33%
43% of 21 situations better than 66%
Anubis20
60% better than 76%
0.74 right on the average
77.1 better than 31%
1.01 better than 44%
63% of 49 duels better than 95%
39% of 18 situations better than 51%
Inferno19
58% better than 65%
0.72 better than 38%
74.3 better than 16%
1.13-
57% of 46 duels better than 77%
44% of 9 situations better than 60%
Cache15
53% better than 45%
0.78 better than 68%
80.2 better than 49%
1.10 better than 70%
52% of 77 duels better than 55%
36% of 22 situations better than 44%
Nuke13
54% -
0.74 -
75.7 -
0.96-
56% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mathit plays

Across 221 matches mathit averages K/R 0.74 and ADR 77.7; the rating across the 158 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 80 of 186 matches the rating was 1.10 or higher (43%), in 68 it was below 0.90. In 142 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. mathit loses the most ELO on Mirage (−167 ELO, win rate 39%). Things go best on Anubis (+25 ELO, win rate 60%). Match no. 2 of the day goes best: 61% win rate, −36 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.11, Rating −0.11, ADR −10.1, Win rate −16 pp, ELO −112. Last 30 days: 59 matches, win rate 44%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.