mathet1c

Russia
41 matches tracked 20 matches in 30 days
Last updated:

How does mathet1c play?

Rating 1.03 (from 20 matches) K/R 0.61 ADR 67.5 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 30% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 7%
Opening duels won 51%+2 pp better than 73%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+6 pp better than 77%
Clutch 1v2 won 9%−13 pp better than 3%
Clutch kills per match 1.5−0.1 better than 42%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+7 pp better than 87%
AWP share of kills 11%0 pp level
K/D 0.93−0.04 better than 47%
Pistol kills per match 1.4
Knife kills 2 in 41 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.9%−0.9 pp better than 36%
Rounds with 3K 2.3%−1.4 pp better than 6%
MVPs per match 1.6−0.5 better than 7%
4Ks and aces 3x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47%+13 pp better than 99%
Utility damage per round 5.0+1.1 better than 74%
Enemies flashed per round 0.21−0.04 better than 44%
Rounds with a death 66%−7.0 pp better than 99%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.66.

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 27 · Mirage
  3. Highest rating in a match: 2.44 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
38% better than 14%
0.67 better than 36%
75.6 better than 43%
1.09–
49% of 41 duels better than 54%
55% of 11 situations better than 87%
Dust 213
62% –
0.56 –
59.3 –
0.83–
57% of 21 duels –
14% of 7 situations –
Nuke5
40% –
0.68 –
75.1 –
1.07–
67% of 12 duels –
50% of 6 situations –
Anubis4
50% –
0.42 –
47.4 –
1.10–
17% of 6 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mathet1c plays

Across 41 matches mathet1c averages K/R 0.61 and ADR 67.5; the rating across the 20 rated matches is 1.03. Biggest strength: Utility with impact at 47%. That is better than 99% of players on level 4. Most room to improve: Damage per round (ADR) at 67.5. That is better than only 6% of players on level 4. On average 12.4 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 10 of 20 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. Last 30 days: 20 matches, win rate 50%, ELO balance −54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.