math1

UY
156 matches tracked 32 matches in 30 days
ELO ▼ 19
2,276
30-day peak: 2,376
Rank SA ▼ 282 places
#2,496 #32 in UY
30 days · before #2,214 · best #2,214
Last updated:

How does math1 play?

Rating 1.20 (from 41 matches) K/R 0.84 ADR 91.2 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 41 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 12% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Deals serious damage
More damage per round than the level 10 average. Rarely on the AWP.
DamageRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 60%+9 pp better than 96%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 14%−7 pp better than 10%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 5%−6 pp better than 30%
K/D 1.21+0.18 better than 91%
Pistol kills per match 2.8
Knife kills 1 in 156 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.0%+2.7 pp better than 94%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 19x 4K, 0 aces in 78 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 6.4+2.3 better than 92%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.1, ELO +258
= Stayed the same
Headshots at 53%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.86 (at the start 0.82).

Patterns

From the last 156 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −58 ELO
27 matches · 52% wins
On Anubis −14 ELO
41 matches · 56% wins
On Inferno −11 ELO
30 matches · 67% wins

math1 loses the most ELO on Mirage: −58 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.17 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
56% better than 63%
0.82 better than 83%
89.3 better than 86%
1.03-
57% of 165 duels better than 80%
38% of 21 situations level
Ancient30
50% better than 41%
0.84 better than 87%
89.7 better than 85%
1.12-
66% of 99 duels better than 99%
22% of 18 situations better than 16%
Inferno30
67% better than 86%
0.91 better than 96%
96.7 better than 96%
1.55-
63% of 97 duels better than 91%
20% of 15 situations better than 11%
Mirage27
52% level
0.84 better than 87%
92.2 better than 92%
1.29-
50% of 88 duels better than 41%
27% of 11 situations better than 18%
Nuke14
50% -
0.80 -
87.2 -
-
53% of 30 duels -
50% of 4 situations -
Cache6
50% -
0.80 -
93.8 -
1.06-
52% of 33 duels -
100% of 2 situations -
Dust 26
67% -
0.75 -
83.1 -
1.21-
80% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How math1 plays

Across 156 matches math1 averages K/R 0.84 and ADR 91.2; the rating across the 41 rated matches is 1.20. Biggest strength: Opening duels won at 60%. That is better than 96% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 18.3 kills per match, 54% of them headshots. The strongest map is Inferno with a 67% win rate in 30 matches. In 25 of 41 matches the rating was 1.10 or higher (61%), in 11 it was below 0.90. In 78 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.27. math1 loses the most ELO on Mirage (−58 ELO, win rate 52%). Things go best on Ancient (+2 ELO, win rate 50%). Improved over the last three months: K/R +0.04, ADR +4.1, ELO +258. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 32 matches, win rate 47%, ELO balance +1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.