mateodlb

USA
90 matches tracked
Last updated:

How does mateodlb play?

Rating 0.68 (from 48 matches) K/R 0.69 ADR 77.2 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 7
0.68
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 25%
Rating spread from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 6% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 69%
Player type
Hits the head
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 36%
Opening duels won 35%−15 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 10%−11 pp better than 3%
Clutch kills per match 1.0−0.7 better than 4%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+11 pp better than 94%
AWP share of kills 9%−2 pp better than 51%
K/D 0.97−0.03 better than 43%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 7.6%−5.6 pp better than 1%
Rounds with 3K 1.9%−2.0 pp better than 1%
MVPs per match 2.30.0 level
4Ks and aces 3x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 10%
Utility damage per round 4.8+0.6 better than 67%
Enemies flashed per round 0.36+0.09 better than 75%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,515
▼ Got worse
K/R −0.37, ADR −33.3, Headshots −5 pp, Win rate −33 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Last 3 months: 0.57 (at the start 0.94).

Patterns

From the last 90 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
28 matches · 50% wins
From match 5 of the day −87 ELO
48 matches · 48% wins
Between 0:00 and 6:00 ±0 ELO, win rate 43%

mateodlb loses the most ELO on Dust 2: −102 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Dust 2
  2. Longest win streak: 13 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 23%
0.70 better than 40%
76.2 better than 36%
0.65 better than 1%
41% of 145 duels better than 9%
38% of 21 situations level
Dust 228
50% level
0.75 better than 67%
81.0 better than 61%
0.76 better than 1%
51% of 116 duels better than 58%
38% of 16 situations level
Ancient9
78% -
0.47 -
61.3 -
0.66-
45% of 40 duels -
60% of 5 situations -
Nuke6
67% -
0.73 -
81.7 -
0.67-
50% of 28 duels -
100% of 4 situations -
Vertigo4
50% -
0.52 -
64.0 -
0.65-
41% of 29 duels -
67% of 3 situations -
Anubis3
67% -
0.77 -
95.2 -
-
45% of 11 duels -
0% of 1 situations -
Cache3
67% -
0.73 -
91.8 -
0.62-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mateodlb plays

Across 90 matches mateodlb averages K/R 0.69 and ADR 77.2; the rating across the 48 rated matches is 0.68. Biggest strength: Headshot rate at 57%. That is better than 94% of players on level 7. Most room to improve: Rating at 0.68. That is better than only 1% of players on level 7. On average 14.3 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 50% win rate in 28 matches. In 6 of 48 matches the rating was 1.10 or higher (13%), in 36 it was below 0.90. In 42 matches with detailed stats: 3 4Ks and 0 aces. mateodlb loses the most ELO on Dust 2 (−102 ELO, win rate 50%). Got weaker: K/R −0.37, ADR −33.3, Headshots −5 pp, Win rate −33 pp. Unchanged in recent months: ELO at 1,515.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.