mateodes

UY
On FACEIT since 2017 176 matches tracked 45 matches in 30 days
ELO ▲ 15
2,092
30-day peak: 2,197
Rank SA ▼ 1,645 places
#4,738 #65 in UY
30 days · before #3,093 · best #3,093
Last updated:

How does mateodes play?

Rating 0.93 (from 131 matches) K/R 0.68 ADR 74.9 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 131 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 13%+2 pp better than 65%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.5
Zeus kills1 in 176 matches
Knife kills 4 in 176 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.7 pp better than 28%
Rounds with 3K 2.7%−1.4 pp better than 3%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 13x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 6.3+2.2 better than 90%
Enemies flashed per round 0.52+0.22 better than 93%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.07, ADR −5.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.66 (at the start 0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −77 ELO
26 matches · 35% wins
On Inferno −62 ELO
20 matches · 45% wins
On Mondays −25 ELO, win rate 46%

mateodes loses the most ELO on Mirage: −77 ELO, 35% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 33 · Ancient
  3. Highest rating in a match: 1.75 · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
59% better than 74%
0.68 better than 21%
75.4 better than 21%
0.97 better than 26%
51% of 181 duels better than 47%
23% of 22 situations better than 14%
Ancient37
65% better than 85%
0.71 better than 30%
77.9 better than 30%
0.96 better than 22%
50% of 138 duels better than 39%
53% of 17 situations better than 82%
Anubis26
54% better than 55%
0.71 better than 33%
80.9 better than 52%
0.98 better than 29%
47% of 73 duels better than 22%
50% of 18 situations better than 79%
Mirage26
35% better than 4%
0.62 better than 5%
68.2 better than 3%
0.82 better than 2%
53% of 78 duels better than 59%
62% of 13 situations better than 96%
Inferno20
45% better than 23%
0.66 better than 13%
75.3 better than 16%
0.92 better than 11%
45% of 91 duels better than 12%
54% of 13 situations better than 81%
Nuke12
58% -
0.61 -
63.8 -
0.85-
57% of 28 duels -
25% of 4 situations -
Cache10
40% -
0.65 -
70.2 -
0.90-
55% of 29 duels -
33% of 6 situations -
Overpass3
33% -
0.93 -
102.3 -
-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mateodes plays

Across 176 matches mateodes averages K/R 0.68 and ADR 74.9; the rating across the 131 rated matches is 0.93. Biggest strength: Utility damage per round at 6.3. That is better than 90% of players on level 10. Most room to improve: Rounds with 3K at 2.7%. That is better than only 3% of players on level 10. On average 15.2 kills per match, 45% of them headshots. The strongest map is Ancient with a 65% win rate in 37 matches. In 32 of 131 matches the rating was 1.10 or higher (24%), in 63 it was below 0.90. In 117 matches with detailed stats: 13 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. mateodes loses the most ELO on Mirage (−77 ELO, win rate 35%). Things go best on Dust 2 (+79 ELO, win rate 59%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.07, ADR −5.2. Unchanged in recent months: Win rate at 53%. Last 30 days: 45 matches, win rate 53%, ELO balance +114.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.