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massinho

Argentina
On FACEIT since 2019 532 matches tracked 70 matches in 30 days
ELO ▲ 50
2,701
30-day peak: 2,814
Rank SA ▲ 32 places
#590
Argentina #191 in Argentina
30 days · prev. #622 · best #424
Last updated:

How does massinho play?

Rating 1.00 (from 427 matches) K/R 0.72 ADR 80.4 from 532 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 427 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

1.6 clutch kills per match and so clearly below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 18%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.9 from the last 429
Zeus kills4 in 429 matches
Knife kills 11 in 429 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 25%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 58x 4K, 7 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +17 pp
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 79.8
▼ Got worse
Win rate −5 pp, ELO −69

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 429 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −288 ELO
54 matches · 41% win rate
On Dust 2 −187 ELO
82 matches · 43% win rate
On Saturdays −16 ELO, win rate 37%

massinho loses the most ELO in match 4 of the day: −288 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 429 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage227
55% better than 62%
0.72 better than 37%
79.2 better than 39%
1.01 better than 39%
51% of 911 duels better than 45%
43% of 134 situations better than 64%
Dust 282
43% better than 18%
0.72 better than 37%
82.1 better than 54%
1.00 better than 33%
51% of 383 duels better than 46%
34% of 53 situations better than 40%
Ancient47
55% better than 55%
0.69 better than 20%
77.6 better than 27%
0.98 better than 28%
46% of 233 duels better than 16%
45% of 31 situations better than 69%
Nuke30
50% better than 28%
0.72 better than 33%
79.8 better than 40%
1.02 better than 38%
48% of 124 duels better than 20%
20% of 15 situations better than 9%
Cache17
41% better than 18%
0.66 better than 18%
77.0 better than 31%
0.93 better than 20%
48% of 61 duels better than 32%
40% of 10 situations better than 52%
Anubis16
44% better than 19%
0.70 better than 27%
80.4 better than 45%
0.99 better than 30%
49% of 67 duels better than 32%
17% of 6 situations better than 8%
Inferno10
50% -
0.77 -
87.2 -
1.06-
66% of 35 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How massinho plays

Across 532 matches massinho averages K/R 0.72 and ADR 80.4; the rating across the 427 rated matches is 1.00. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Mirage with a 55% win rate in 227 matches. In 153 of 427 matches the rating was 1.10 or higher (36%), in 164 it was below 0.90. In 359 matches with detailed stats: 58 4Ks and 7 aces. Best month by rating: September 2026 at 1.04. massinho loses the most ELO in match 4 of the day (−288 ELO, win rate 41%). Things go best on Mirage (+352 ELO, win rate 55%). From match no. 5 of the day on, things go best: 57% win rate, +168 ELO. Improved over the last three months: Headshots +17 pp. Got weaker: Win rate −5 pp, ELO −69. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 79.8. Last 30 days: 70 matches, win rate 51%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.