masseyx

United Kingdom
108 matches tracked 41 matches in 30 days
Last updated:

How does masseyx play?

Rating 0.85 (from 58 matches) K/R 0.59 ADR 66.0 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 31% very weak below 0.75 33%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 5%−5 pp · Ø 10% better than 31%
K/D 0.85−0.15 · Ø 1.00 better than 3%
Pistol kills per match 2.1
Knife kills 2 in 108 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.1%).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 2%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 1x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 80%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 13%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.59, ADR at 66.6, Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.62
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.67. Last 3 months: 0.59 (at the start 0.62). Well below the average (0.72).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −36 ELO
30 matches · 53% win rate

masseyx loses the most ELO on Dust 2: −36 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.45 · Ancient
  2. Most kills in a match: 22 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 54%
0.60 better than 3%
67.4 better than 3%
0.86 better than 5%
48% of 62 duels better than 33%
45% of 11 situations better than 70%
Ancient27
74% better than 98%
0.60 better than 4%
64.9 better than 1%
0.83 better than 4%
54% of 68 duels better than 67%
63% of 8 situations better than 95%
Anubis16
63% better than 83%
0.57 better than 1%
67.2 better than 2%
0.74-
42% of 38 duels better than 8%
40% of 5 situations better than 56%
Cache14
36% -
0.61 -
65.0 -
0.84-
37% of 27 duels -
30% of 10 situations -
Nuke9
56% -
0.52 -
60.8 -
0.83-
75% of 4 duels -
0% of 1 situations -
Inferno6
67% -
0.68 -
71.4 -
1.14-
56% of 9 duels -
25% of 4 situations -
Mirage5
20% -
0.61 -
68.0 -
0.99-
50% of 4 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How masseyx plays

Across 108 matches masseyx averages K/R 0.59 and ADR 66.0; the rating across the 58 rated matches is 0.85. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 66.0, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.9 kills per match with 51% headshots. The strongest map is Ancient with a 74% win rate in 27 matches. In 12 of 58 matches the rating was 1.10 or higher (21%), in 37 it was below 0.90. In 49 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 0.88. masseyx loses the most ELO on Dust 2 (−36 ELO, win rate 53%). Things go best on Ancient (+33 ELO, win rate 74%). Match no. 2 of the day goes best: 67% win rate. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.59, ADR at 66.6, Win rate at 55%. Last 30 days: 41 matches, win rate 54%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.