martlns

Belarus
On FACEIT since 2016 228 matches tracked 75 matches in 30 days
Last updated:

How does martlns play?

Rating 1.01 (from 178 matches) K/R 0.71 ADR 76.6 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.00−0.04 · Ø 1.04 better than 31%
Pistol kills per match 3.2
Knife kills 9 in 228 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 36%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 23x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.4, Headshots +7 pp, Win rate +6 pp, ELO +399
= Stayed the same
Rating at 1.04
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Right on the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −73 ELO
33 matches · 45% win rate
On Ancient −61 ELO
30 matches · 50% win rate
On Mondays ±0 ELO, win rate 38%

martlns loses the most ELO from match 5 of the day: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 34 · Dust 2
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
52% better than 48%
0.74 better than 48%
81.3 right on the average
1.05 right on the average
51% of 294 duels better than 46%
24% of 25 situations better than 14%
Anubis43
56% better than 58%
0.67 better than 14%
71.9 better than 7%
0.94 better than 15%
44% of 152 duels better than 11%
50% of 18 situations better than 80%
Mirage41
49% better than 35%
0.69 better than 22%
74.0 better than 15%
0.97 better than 25%
51% of 170 duels better than 46%
35% of 23 situations better than 39%
Ancient30
50% better than 38%
0.70 better than 25%
74.6 better than 16%
0.98 better than 28%
47% of 95 duels better than 23%
33% of 9 situations better than 35%
Cache18
44% -
0.68 -
74.4 -
1.04-
62% of 63 duels -
13% of 8 situations -
Inferno14
43% -
0.73 -
80.2 -
1.11-
57% of 53 duels -
40% of 5 situations -
Nuke9
78% -
0.73 -
76.5 -
1.02-
62% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How martlns plays

Across 228 matches martlns averages K/R 0.71 and ADR 76.6; the rating across the 178 rated matches is 1.01. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Anubis with a 56% win rate in 43 matches. In 68 of 178 matches the rating was 1.10 or higher (38%), in 74 it was below 0.90. In 157 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. martlns loses the most ELO from match 5 of the day (−73 ELO, win rate 45%). Things go best on Dust 2 (+78 ELO, win rate 52%). Match no. 3 of the day goes best: 64% win rate, +75 ELO. Improved over the last three months: K/R +0.05, ADR +5.4, Headshots +7 pp, Win rate +6 pp, ELO +399. Unchanged in recent months: Rating at 1.04. Last 30 days: 75 matches, win rate 56%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.