martinousuke

CL
165 matches tracked 18 matches in 30 days
ELO ▼ 18
2,473
30-day peak: 2,530
Rank SA ▲ 80 places
#1,286
CL #45 in CL
30 days · prev. #1,366 · best #1,257
Last updated:

How does martinousuke play?

Rating 1.09 (from 164 matches) K/R 0.78 ADR 82.9 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 164 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.07+0.07 · Ø 1.00 better than 60%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 84%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 78%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 21x 4K, 2 aces in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 83.9, Headshots at 52%
▼ Got worse
Win rate −6 pp, ELO −142

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −99 ELO
41 matches · 44% win rate
In match 3 of the day −1 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 +108 ELO, win rate 47%
On Tuesdays −77 ELO, win rate 30%

martinousuke loses the most ELO on Dust 2: −99 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.30 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
52% right on the average
0.79 better than 72%
84.3 better than 67%
1.11 better than 74%
55% of 388 duels better than 70%
23% of 30 situations better than 11%
Dust 241
44% better than 25%
0.74 right on the average
82.4 better than 58%
1.06 better than 58%
59% of 183 duels better than 86%
48% of 27 situations better than 76%
Ancient19
63% better than 86%
0.76 better than 58%
75.0 better than 17%
1.08 better than 66%
44% of 81 duels better than 14%
43% of 7 situations better than 63%
Anubis17
65% better than 86%
0.81 better than 80%
88.4 better than 82%
1.13 better than 79%
53% of 97 duels better than 57%
60% of 10 situations better than 92%
Nuke9
44% -
0.80 -
82.5 -
1.07-
53% of 38 duels -
33% of 3 situations -
Inferno5
40% -
0.75 -
80.6 -
1.06-
48% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How martinousuke plays

Across 165 matches martinousuke averages K/R 0.78 and ADR 82.9; the rating across the 164 rated matches is 1.09. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 70 of 164 matches the rating was 1.10 or higher (43%), in 57 it was below 0.90. In 91 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.26. martinousuke loses the most ELO on Dust 2 (−99 ELO, win rate 44%). Things go best on Mirage (+226 ELO, win rate 52%). From match no. 5 of the day on, things go best: 72% win rate, +153 ELO. Got weaker: Win rate −6 pp, ELO −142. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 83.9, Headshots at 52%. Last 30 days: 18 matches, win rate 44%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.