martinaso-

Argentina
On FACEIT since 2017 452 matches tracked 147 matches in 30 days
ELO ▼ 193
2,156
30-day peak: 2,349
Rank SA ▲ 3,329 places
#3,953
Argentina #818 in Argentina
30 days · prev. #7,282 · best #2,775
Last updated:

How does martinaso- play?

Rating 1.03 (from 450 matches) K/R 0.75 ADR 82.1 from 451 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 450 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (400 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 84%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.00−0.03 · Ø 1.03 better than 41%
Pistol kills per match 3.5
Knife kills 16 in 451 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 56%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 79x 4K, 10 aces in 400 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +250
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 82.2
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.75. Just above the average (0.74).

Patterns

From the last 451 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −242 ELO
134 matches · 45% win rate
On Dust 2 −11 ELO
118 matches · 55% win rate
On Sundays +53 ELO, win rate 46%

martinaso- loses the most ELO on Mirage: −242 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 451 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage134
45% better than 27%
0.72 better than 40%
79.8 better than 45%
0.96 better than 26%
47% of 696 duels better than 26%
36% of 53 situations better than 46%
Dust 2118
55% better than 67%
0.78 better than 72%
83.9 better than 66%
1.08 better than 68%
51% of 629 duels right on the average
60% of 47 situations better than 94%
Anubis55
56% better than 64%
0.75 better than 59%
83.0 better than 63%
1.04 better than 58%
45% of 312 duels better than 16%
45% of 31 situations better than 69%
Ancient41
59% better than 75%
0.75 better than 53%
78.9 better than 37%
1.04 better than 54%
47% of 197 duels better than 28%
50% of 16 situations better than 78%
Nuke41
46% better than 25%
0.78 better than 59%
85.4 better than 65%
1.05 better than 47%
49% of 236 duels better than 31%
54% of 13 situations better than 84%
Inferno28
57% better than 65%
0.74 better than 53%
81.6 better than 55%
1.03 better than 46%
51% of 154 duels right on the average
15% of 13 situations better than 11%
Cache26
50% -
0.80 -
87.0 -
1.08-
57% of 138 duels -
33% of 12 situations -
Vertigo4
25% -
0.64 -
69.7 -
0.85-
46% of 28 duels -
0% of 1 situations -
Aim_map_faceit3
67% -
0.66 -
71.2 -
1.00-
52% of 61 duels -
38% of 47 situations -

Compared with players on the same level who have at least 15 matches on the map.

How martinaso- plays

Across 451 matches martinaso- averages K/R 0.75 and ADR 82.1; the rating across the 450 rated matches is 1.03. Biggest strength: Headshot rate at 55%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Ancient with a 59% win rate in 41 matches. In 180 of 450 matches the rating was 1.10 or higher (40%), in 169 it was below 0.90. In 400 matches with detailed stats: 79 4Ks and 10 aces. Best month by rating: September 2026 at 1.04. martinaso- loses the most ELO on Mirage (−242 ELO, win rate 45%). Things go best on Anubis (+79 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp, ELO +250. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 82.2. Last 30 days: 147 matches, win rate 51%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.