martIl

Ukraine
125 matches tracked 20 matches in 30 days
Last updated:

How does martIl play?

Rating 1.02 K/R 0.75 ADR 81.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 125 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 58%+8 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 68%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 3.1
Knife kills 6 in 125 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 67%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 14x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.11, Rating +0.11, ADR +12.9, Headshots +7 pp, Win rate +5 pp, ELO +74
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.78 (at the start 0.67). Clearly above the average (0.73).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −58 ELO
21 matches · 43% win rate

martIl loses the most ELO on Inferno: −58 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Nuke
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
73% better than 98%
0.85 better than 93%
90.8 better than 92%
1.17 better than 92%
66% of 201 duels better than 99%
37% of 19 situations better than 48%
Dust 221
24% better than 1%
0.68 better than 27%
70.3 better than 8%
0.92 better than 19%
42% of 84 duels better than 9%
13% of 16 situations better than 5%
Inferno21
43% better than 21%
0.67 better than 28%
78.1 better than 45%
0.85 better than 9%
50% of 92 duels better than 47%
33% of 12 situations better than 41%
Ancient19
42% better than 22%
0.72 better than 40%
78.2 better than 33%
1.02 right on the average
43% of 74 duels better than 11%
56% of 16 situations better than 86%
Nuke17
41% better than 13%
0.80 better than 70%
85.4 better than 68%
1.04 right on the average
57% of 69 duels better than 74%
17% of 6 situations better than 9%
Anubis8
38% -
0.66 -
72.8 -
0.90-
48% of 31 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How martIl plays

Across 125 matches martIl averages K/R 0.75, ADR 81.5 and a rating of 1.02. Biggest strength: Opening duels won at 58%, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 8 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Mirage with a 73% win rate in 37 matches. In 49 of 125 matches the rating was 1.10 or higher (39%), in 46 it was below 0.90. In 82 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. martIl loses the most ELO on Inferno (−58 ELO, win rate 43%). Things go best in match 2 of the day (+63 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +63 ELO. Improved over the last three months: K/R +0.11, Rating +0.11, ADR +12.9, Headshots +7 pp, Win rate +5 pp, ELO +74. Last 30 days: 20 matches, win rate 60%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.