mars_-
Name history of mars_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (367 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so clearly below the average (54%).
Clutch
Average17% of 1v2s won and so clearly below the average (23%).
Weapons and aim
Average1.02 K/D and so slightly below the average (1.11).
Impact
WeaknessExactly 2 kills in 12.7% of rounds and so clearly below the average (14.2%).
Utility and deaths
AverageDied in 72% of rounds and so clearly above the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.76. Last 3 months unchanged at 0.73. Clearly below the average (0.78).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09. Last 3 months: 1.03 (at the start 1.02). Clearly below the average (1.10).
Damage per round (ADR)
Best month: September 2026 with 80.0. Last 3 months: 77.9 (at the start 78.9). Clearly below the average (83.7).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 51% (at the start 53%). Clearly below the average (54%).
Matches won (win rate)
Best month: November 2026 with 59%. Last 3 months: 54% (at the start 46%). Slightly above the average (52%).
Best month: November 2026 with 3,635. Last 3 months: 3,606 (at the start 2,840).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 462 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mars_- loses the most ELO on Dust 2: −269 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.49 · Inferno
- Most kills in a match: 52 · Inferno
- Recorded match no. 250 · Anubis
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 462 matchesCompared with players on the same level who have at least 15 matches on the map.
How mars_- plays
Across 462 matches mars_- averages K/R 0.73, ADR 78.3 and a rating of 1.02. Most room to improve: Damage per round (ADR) at 78.3, better than only 11% of level 10 · 3,500+ ELO players. Averages 15.8 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 172 of 462 matches the rating was 1.10 or higher (37%), in 174 it was below 0.90. In 367 matches with detailed stats: 65 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. mars_- loses the most ELO on Dust 2 (−269 ELO, win rate 46%). Things go best on Anubis (+122 ELO, win rate 61%). Improved over the last three months: Win rate +8 pp, ELO +766. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.03, ADR at 77.9. Last 30 days: 111 matches, win rate 55%, net ELO +253.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.