marreee

Isle of Man
On FACEIT since 2014 78 matches tracked 47 matches in 30 days
ELO ▼ 32
2,072
30-day peak: 2,104
Rank EU
#206,502
Isle of Man #261 in Isle of Man
Last updated:

How does marreee play?

Rating 1.48 K/R 1.04 ADR 109.2 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 78 matches
outstanding 1.80 and up 22% strong 1.30 to 1.79 42% good 1.10 to 1.29 14% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.50 K/D and so well above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.50+0.47 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Knife kills 2 in 78 matches

Impact

Strength
Damage and big rounds

3.9 MVPs per match and so well above the average (2.3).

2K rounds 19.5%+6.1 pp · Ø 13.4% better than 99%
3K rounds 7.6%+3.5 pp · Ø 4.1% better than 99%
MVPs per match 3.9+1.6 · Ø 2.3 better than 99%
4Ks and aces 42x 4K, 8 aces in 78 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.76 enemies flashed per round and so well above the average (0.29).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 9.3+5.0 · Ø 4.3 better than 99%
Enemies flashed per round 0.76+0.47 · Ø 0.29 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether marreee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

1.09
SepOctNov

Best month: November 2026 with 1.09.

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +40 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno20
50% better than 41%
1.05 better than 99%
110.5 better than 99%
1.53 better than 99%
64% of 110 duels better than 95%
42% of 12 situations better than 61%
Ancient17
82% better than 99%
0.99 better than 99%
106.8 better than 99%
1.37 better than 99%
55% of 76 duels better than 70%
38% of 16 situations right on the average
Anubis12
58% -
1.07 -
110.8 -
1.50-
61% of 64 duels -
67% of 9 situations -
Cache10
60% -
1.14 -
117.9 -
1.70-
59% of 61 duels -
25% of 4 situations -
Nuke10
40% -
1.00 -
105.5 -
1.34-
62% of 81 duels -
17% of 6 situations -
Dust 27
43% -
1.09 -
107.6 -
1.52-
57% of 37 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How marreee plays

Across 78 matches marreee averages K/R 1.04, ADR 109.2 and a rating of 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 23.6 kills per match with 42% headshots. The strongest map is Ancient with a 82% win rate in 17 matches. In 61 of 78 matches the rating was 1.10 or higher (78%), in 7 it was below 0.90. In 78 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: November 2026 at 1.57. Things go best in match 2 of the day (−19 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −19 ELO. Last 30 days: 47 matches, win rate 49%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.