marquezk

Argentina
On FACEIT since 2020 61 matches tracked 41 matches in 30 days
ELO ▲ 73
2,154
30-day peak: 2,179
Rank SA ▼ 1,303 places
#4,102
Argentina #848 in Argentina
30 days · prev. #2,799 · best #2,799
Last updated:

How does marquezk play?

Rating 1.28 (from 41 matches) K/R 0.89 ADR 94.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 41 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.22+0.19 · Ø 1.03 better than 93%
Pistol kills per match 3.0
Knife kills 1 in 61 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.4% of rounds and so well above the average (4.1%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 7.4%+3.3 pp · Ø 4.1% better than 99%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 12x 4K, 4 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 84%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
22 matches · 59% win rate
In match 1 of the day +24 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +29 ELO, win rate 48%

marquezk loses the most ELO on Mirage: −73 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 2.50 · Ancient
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
59% better than 79%
0.84 better than 87%
88.8 better than 83%
1.28-
45% of 75 duels better than 17%
0% of 1 situations better than 1%
Dust 220
60% better than 81%
0.93 better than 98%
99.9 better than 98%
1.25-
57% of 83 duels better than 80%
50% of 6 situations better than 83%
Nuke7
43% -
1.02 -
107.3 -
1.40-
45% of 31 duels -
0% of 3 situations -
Anubis4
75% -
0.81 -
91.2 -
1.13-
71% of 24 duels -
25% of 4 situations -
Inferno4
50% -
0.86 -
95.3 -
1.22-
48% of 25 duels -
100% of 3 situations -
Ancient3
67% -
0.91 -
92.1 -
1.77-
70% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marquezk plays

Across 61 matches marquezk averages K/R 0.89 and ADR 94.9; the rating across the 41 rated matches is 1.28. Biggest strength: 3K rounds at 7.4%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 55% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 26 of 41 matches the rating was 1.10 or higher (63%), in 8 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 4 aces. marquezk loses the most ELO on Mirage (−73 ELO, win rate 59%). Things go best on Dust 2 (+50 ELO, win rate 60%). Last 30 days: 41 matches, win rate 51%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.