marku-

AR
250 matches tracked 53 matches in 30 days
Last updated:

How does marku- play?

Rating 0.84 K/R 0.61 ADR 66.8 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 250 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 39%−11 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 27%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 0.82−0.18 · Ø 1.00 better than 4%
Pistol kills per match 2.3
Knife kills 4 in 250 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 13%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 14%
MVPs per match 1.7−0.6 · Ø 2.3 better than 5%
4Ks and aces 13x 4K, 2 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.6, ELO +107
= Stayed the same
Headshots at 46%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.62 (at the start 0.57). Clearly below the average (0.72).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −74 ELO
36 matches · 42% win rate
On Dust 2 −71 ELO
63 matches · 52% win rate
Between 18:00 and 24:00 −158 ELO, win rate 40%
On Sundays +31 ELO, win rate 43%

marku- loses the most ELO in match 4 of the day: −74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.95 · Mirage
  3. Most kills in a match: 42 · Nuke

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
58% better than 79%
0.61 better than 6%
66.1 better than 3%
0.86 better than 9%
39% of 390 duels better than 5%
24% of 70 situations better than 17%
Dust 263
52% better than 56%
0.59 better than 4%
66.2 better than 3%
0.81 better than 3%
35% of 283 duels better than 1%
44% of 27 situations better than 70%
Nuke38
45% better than 20%
0.63 better than 7%
68.4 better than 4%
0.86 better than 7%
41% of 165 duels better than 7%
29% of 24 situations better than 24%
Ancient20
40% better than 18%
0.57 better than 2%
64.9 better than 1%
0.77 better than 1%
45% of 87 duels better than 23%
45% of 11 situations better than 67%
Cache14
64% -
0.56 -
63.8 -
0.83-
29% of 42 duels -
11% of 9 situations -
Anubis12
25% -
0.59 -
69.5 -
0.84-
47% of 60 duels -
33% of 6 situations -
Inferno5
40% -
0.76 -
78.6 -
1.04-
37% of 19 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marku- plays

Across 250 matches marku- averages K/R 0.61, ADR 66.8 and a rating of 0.84. Most room to improve: Opening duels won at 39%, better than only 1% of level 7 players. Averages 13.3 kills per match with 46% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 45 of 250 matches the rating was 1.10 or higher (18%), in 147 it was below 0.90. In 174 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. marku- loses the most ELO in match 4 of the day (−74 ELO, win rate 42%). Things go best on Mirage (+61 ELO, win rate 58%). Match no. 3 of the day goes best: 66% win rate, +33 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.6, ELO +107. Unchanged in recent months: Headshots at 46%, Win rate at 52%. Last 30 days: 53 matches, win rate 53%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.