markkuzera

China
On FACEIT since 2024 268 matches tracked 264 matches in 30 days
ELO ▲ 630
3,150
30-day peak: 3,238
Rank EU ▲ 3,475 places
#5,111
China #159 in China
30 days · prev. #8,586 · best #3,475
Last updated:

How does markkuzera play?

Rating 1.14 (from 264 matches) K/R 0.82 ADR 85.6 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 264 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 76%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 21%+9 pp · Ø 12% better than 83%
K/D 1.15+0.10 · Ø 1.05 better than 72%
Pistol kills per match 2.7 from the last 264
Zeus kills1 in 264 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 71x 4K, 4 aces in 268 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.07−0.25 · Ø 0.32 better than 1%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether markkuzera is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 264 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.78
AugSepOctNov

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −38 ELO
21 matches · 43% win rate
In match 2 of the day +36 ELO
25 matches · 44% win rate
Between 0:00 and 6:00 −30 ELO, win rate 45%
On Thursdays −132 ELO, win rate 37%

markkuzera loses the most ELO in match 4 of the day: −38 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
54% better than 47%
0.82 better than 77%
86.4 better than 71%
1.15 better than 76%
57% of 648 duels better than 76%
38% of 45 situations better than 47%
Ancient64
55% better than 48%
0.83 better than 81%
86.0 better than 69%
1.14 better than 76%
55% of 329 duels better than 65%
46% of 37 situations better than 71%
Anubis44
48% better than 28%
0.78 better than 63%
83.2 better than 59%
1.09 better than 60%
55% of 266 duels better than 65%
48% of 25 situations better than 72%
Nuke34
68% better than 83%
0.85 better than 82%
87.1 better than 73%
1.23 better than 86%
54% of 191 duels better than 54%
55% of 11 situations better than 85%
Cache17
47% better than 16%
0.77 better than 43%
80.7 better than 31%
1.06 better than 33%
58% of 80 duels better than 70%
46% of 13 situations better than 67%

Compared with players on the same level who have at least 15 matches on the map.

How markkuzera plays

Across 268 matches markkuzera averages K/R 0.82 and ADR 85.6; the rating across the 264 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 52% headshots. The strongest map is Nuke with a 68% win rate in 34 matches. In 140 of 264 matches the rating was 1.10 or higher (53%), in 75 it was below 0.90. In 268 matches with detailed stats: 71 4Ks and 4 aces. markkuzera loses the most ELO in match 4 of the day (−38 ELO, win rate 43%). Things go best on Mirage (+131 ELO, win rate 54%). Match no. 3 of the day goes best: 70% win rate, +131 ELO. Last 30 days: 264 matches, win rate 55%, net ELO +537.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.