mariaVentana

Venezuela
On FACEIT since 2024 380 matches tracked 99 matches in 30 days
ELO ▲ 289
2,228
30-day peak: 2,248
Rank NA ▲ 2,227 places
#3,927
Venezuela #47 in Venezuela
30 days · prev. #6,154 · best #2,799
Last updated:

How does mariaVentana play?

Rating 1.00 K/R 0.72 ADR 81.1 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 377 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
EntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 42%
AWP share of kills 20%+9 pp · Ø 11% better than 88%
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 2.6
Zeus kills21 in 377 matches
Knife kills 11 in 377 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 36%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 39%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 60x 4K, 5 aces in 324 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 93%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +382
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 80.9, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −98 ELO
134 matches · 53% win rate
On Mirage −82 ELO
104 matches · 43% win rate
On Saturdays −73 ELO, win rate 39%

mariaVentana loses the most ELO on Dust 2: −98 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2134
53% better than 61%
0.76 better than 63%
86.1 better than 76%
1.07 better than 65%
57% of 711 duels better than 80%
39% of 66 situations better than 56%
Mirage104
43% better than 20%
0.69 better than 26%
76.7 better than 29%
0.95 better than 23%
47% of 559 duels better than 26%
41% of 59 situations better than 60%
Ancient55
42% better than 22%
0.72 better than 40%
82.3 better than 55%
0.95 better than 26%
50% of 269 duels better than 43%
35% of 23 situations better than 41%
Inferno40
58% better than 67%
0.72 better than 46%
80.5 better than 48%
0.98 better than 34%
57% of 234 duels better than 77%
28% of 18 situations better than 28%
Anubis26
38% better than 12%
0.72 better than 42%
81.4 better than 55%
1.00 better than 42%
44% of 142 duels better than 14%
46% of 13 situations better than 71%
Nuke11
82% -
0.73 -
74.6 -
1.03-
62% of 55 duels -
50% of 12 situations -
Aim_map3
67% -
0.55 -
62.2 -
0.90-
55% of 64 duels -
55% of 64 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mariaVentana plays

Across 377 matches mariaVentana averages K/R 0.72, ADR 81.1 and a rating of 1.00. Biggest strength: Utility damage per round at 6.7, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 138 of 377 matches the rating was 1.10 or higher (37%), in 145 it was below 0.90. In 324 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: July 2026 at 1.03. mariaVentana loses the most ELO on Dust 2 (−98 ELO, win rate 53%). Things go best on Anubis (+23 ELO, win rate 38%). Improved over the last three months: Win rate +3 pp, ELO +382. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 80.9, Headshots at 48%. Last 30 days: 99 matches, win rate 53%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.