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marekiew

USA
169 matches tracked
ELO
3,129
Peak across recorded matches: 3,601
Rank NA ▼ 28 places
#176
USA #133 in USA
30 days · prev. #148 · best #145
Last updated:

How does marekiew play?

Rating 1.18 (from 99 matches) K/R 0.83 ADR 89.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 99 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 26% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 60%+8 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 18%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 48%−6 pp · Ø 54% better than 23%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.20+0.15 · Ø 1.05 better than 83%
Pistol kills per match 2.9 from the last 99

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 82%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 12x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 36%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 18%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether marekiew is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 169 before.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: August 2026 with 0.86.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −182 ELO
34 matches · 59% win rate
On Mirage −24 ELO
31 matches · 61% win rate
Between 18:00 and 24:00 −97 ELO, win rate 53%

marekiew loses the most ELO from match 5 of the day: −182 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
61% better than 77%
0.77 better than 56%
84.5 better than 63%
1.09 better than 60%
57% of 159 duels better than 77%
56% of 9 situations better than 92%
Ancient19
58% better than 60%
0.86 better than 89%
91.1 better than 87%
1.24 better than 92%
60% of 119 duels better than 88%
40% of 10 situations better than 55%
Dust 219
74% better than 97%
0.92 better than 96%
97.4 better than 96%
1.32 better than 96%
58% of 113 duels better than 77%
40% of 10 situations right on the average
Anubis16
63% better than 75%
0.77 better than 58%
80.8 better than 45%
1.06 right on the average
52% of 98 duels right on the average
60% of 10 situations better than 91%
Inferno9
89% -
0.87 -
92.2 -
1.27-
51% of 35 duels -
67% of 6 situations -
Cache5
60% -
0.83 -
93.2 -
1.17-
48% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How marekiew plays

Across 169 matches marekiew averages K/R 0.83 and ADR 89.7; the rating across the 99 rated matches is 1.18. Biggest strength: Opening duels won at 60%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 57 of 99 matches the rating was 1.10 or higher (58%), in 17 it was below 0.90. In 49 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. marekiew loses the most ELO from match 5 of the day (−182 ELO, win rate 59%). Things go best with hysssteria on the team (Win rate 71% in 48 matches).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.