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maras232

Poland
On FACEIT since 2024 180 matches tracked 100 matches in 30 days
Last updated:

How does maras232 play?

Rating 1.05 K/R 0.75 ADR 76.3 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.99).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.06+0.07 · Ø 0.99 better than 76%
Pistol kills per match 2.4
Knife kills 7 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.0%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 68%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 66%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 3 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 24%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.15, ADR +6.7, Win rate +3 pp, ELO +257, First kills +1 pp, Clutch 1v1 +11 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −133 ELO
69 matches · 41% win rate
On Ancient −62 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 −36 ELO, win rate 44%
On Sundays −28 ELO, win rate 38%

maras232 loses the most ELO from match 5 of the day: −133 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Cache
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 45%
0.77 better than 71%
76.9 better than 35%
1.07 better than 71%
55% of 211 duels better than 76%
32% of 53 situations better than 33%
Anubis34
53% better than 60%
0.72 better than 53%
74.6 better than 21%
0.99 right on the average
46% of 123 duels better than 26%
46% of 28 situations better than 74%
Ancient28
50% right on the average
0.77 better than 72%
77.6 better than 35%
1.04 better than 67%
42% of 84 duels better than 14%
61% of 23 situations better than 94%
Cache16
69% -
0.78 -
81.0 -
1.09-
51% of 63 duels -
38% of 13 situations -
Nuke16
56% better than 60%
0.69 better than 28%
71.1 better than 10%
1.03 right on the average
39% of 41 duels better than 5%
63% of 8 situations better than 92%
Dust 210
50% -
0.86 -
86.7 -
1.14-
59% of 41 duels -
40% of 10 situations -
Inferno10
30% -
0.81 -
76.1 -
1.16-
49% of 35 duels -
50% of 4 situations -
Vertigo3
33% -
0.40 -
42.8 -
0.51-
43% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maras232 plays

Across 180 matches maras232 averages K/R 0.75, ADR 76.3 and a rating of 1.05. Biggest strength: Utility hit rate at 45%, better than 96% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 7 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 79 of 180 matches the rating was 1.10 or higher (44%), in 71 it was below 0.90. In 180 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: October 2026 at 1.29. maras232 loses the most ELO from match 5 of the day (−133 ELO, win rate 41%). Things go best in match 3 of the day (+54 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +54 ELO. Improved over the last three months: K/R +0.07, Rating +0.15, ADR +6.7, Win rate +3 pp, ELO +257, First kills +1 pp, Clutch 1v1 +11 pp. Got weaker: Headshots −4 pp. Last 30 days: 100 matches, win rate 51%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.