maqx

Greenland
On FACEIT since 2015 268 matches tracked 71 matches in 30 days
ELO ▼ 25
3,062
30-day peak: 3,207
Rank EU ▼ 2,241 places
#6,868
Greenland #2 in Greenland
30 days · prev. #4,627 · best #3,958
Last updated:

How does maqx play?

Rating 1.29 K/R 0.91 ADR 97.0 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 268 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 37% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 3.6
Knife kills 8 in 268 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 95%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 93%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 84x 4K, 9 aces in 211 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 6.0+2.1 · Ø 3.9 better than 93%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 58%
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.3, Headshots −4 pp, ELO −66

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: August 2026 with 0.94. Last 3 months: 0.89 (at the start 0.93). Well above the average (0.75).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
22 matches · 45% win rate
In match 2 of the day +22 ELO
51 matches · 53% win rate
On Thursdays −1 ELO, win rate 36%

maqx loses the most ELO on Mirage: −13 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.24 · Inferno
  3. Most kills in a match: 55 · Vertigo
  4. Longest win streak: 12 wins in a row · Vertigo

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache55
67% better than 72%
0.90 better than 87%
93.3 better than 84%
1.27 better than 85%
58% of 383 duels better than 68%
46% of 24 situations better than 66%
Nuke54
67% better than 78%
0.91 better than 93%
97.6 better than 95%
1.29 better than 92%
57% of 343 duels better than 68%
42% of 38 situations better than 56%
Ancient41
39% better than 7%
0.92 better than 96%
97.4 better than 96%
1.31 better than 97%
58% of 238 duels better than 80%
43% of 23 situations better than 63%
Dust 237
57% better than 58%
0.89 better than 92%
94.8 better than 93%
1.26 better than 91%
60% of 197 duels better than 85%
28% of 32 situations better than 21%
Inferno35
60% better than 46%
0.94 better than 91%
100.6 better than 92%
1.33 better than 88%
65% of 192 duels better than 87%
38% of 21 situations better than 42%
Mirage22
45% better than 13%
0.87 better than 89%
93.9 better than 92%
1.21 better than 87%
52% of 130 duels better than 46%
43% of 14 situations better than 63%
Vertigo21
71% -
0.99 -
106.3 -
1.42-
60% of 118 duels -
27% of 22 situations -
Anubis3
67% -
0.77 -
84.2 -
1.07-
57% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How maqx plays

Across 268 matches maqx averages K/R 0.91, ADR 97.0 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 20.7 kills per match with 55% headshots. The strongest map is Vertigo with a 71% win rate in 21 matches. In 172 of 268 matches the rating was 1.10 or higher (64%), in 43 it was below 0.90. In 211 matches with detailed stats: 84 4Ks and 9 aces. Best month by rating: August 2026 at 1.32. maqx loses the most ELO on Mirage (−13 ELO, win rate 45%). Things go best on Nuke (+18 ELO, win rate 67%). From match no. 5 of the day on, things go best: 64% win rate, −31 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −4.3, Headshots −4 pp, ELO −66. Unchanged in recent months: Win rate at 58%. Last 30 days: 71 matches, win rate 59%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.