mappio

South Korea
On FACEIT since 2024 221 matches tracked 40 matches in 30 days
ELO ▲ 251
2,258
30-day peak: 2,288
Rank EU
#118,915
South Korea #1,717 in South Korea
Last updated:

How does mappio play?

Rating 1.14 (from 171 matches) K/R 0.82 ADR 85.6 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 171 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 33%+21 pp · Ø 12% better than 98%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 2.9
Knife kills 8 in 221 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 85%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 74%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 50x 4K, 6 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.9, ELO +262
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.84. Last 3 months: 0.84 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −169 ELO
62 matches · 40% win rate
On Ancient −78 ELO
24 matches · 42% win rate
Between 0:00 and 6:00 +7 ELO, win rate 43%
On Wednesdays −120 ELO, win rate 35%

mappio loses the most ELO on Dust 2: −169 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Dust 2
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
40% better than 12%
0.79 better than 70%
84.8 better than 66%
1.10 better than 67%
55% of 194 duels better than 68%
25% of 24 situations better than 16%
Mirage56
52% right on the average
0.84 better than 88%
87.9 better than 81%
1.19 better than 89%
55% of 212 duels better than 71%
43% of 28 situations better than 64%
Anubis34
50% better than 41%
0.87 better than 92%
92.7 better than 92%
1.20 better than 90%
53% of 139 duels better than 55%
30% of 10 situations better than 31%
Ancient24
42% better than 18%
0.75 right on the average
75.1 better than 17%
1.03 better than 46%
53% of 90 duels better than 56%
0% of 8 situations better than 1%
Nuke24
63% better than 76%
0.85 better than 84%
87.4 better than 72%
1.14 better than 71%
62% of 100 duels better than 90%
22% of 9 situations better than 13%
Inferno15
40% better than 14%
0.81 better than 74%
80.8 better than 41%
1.19-
51% of 45 duels better than 36%
60% of 5 situations better than 91%
Cache6
83% -
0.67 -
78.4 -
0.96-
62% of 29 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mappio plays

Across 221 matches mappio averages K/R 0.82 and ADR 85.6; the rating across the 171 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 40% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 92 of 171 matches the rating was 1.10 or higher (54%), in 55 it was below 0.90. In 171 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: September 2026 at 1.17. mappio loses the most ELO on Dust 2 (−169 ELO, win rate 40%). Things go best on Anubis (+49 ELO, win rate 50%). Match no. 1 of the day goes best: 56% win rate, −121 ELO. Improved over the last three months: K/R +0.04, ADR +5.9, ELO +262. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 40 matches, win rate 58%, net ELO −115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.