mapmaker

Ukraine
368 matches tracked 101 matches in 30 days
Last updated:

How does mapmaker play?

Rating 1.01 K/R 0.71 ADR 76.5 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 368 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 37%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 69%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly above the average (46%).

Headshot rate 49%+3 pp · Ø 46% better than 67%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.01+0.01 · Ø 1.00 better than 63%
Pistol kills per match 2.6
Zeus kills1 in 368 matches
Knife kills 19 in 368 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 31%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 39%
4Ks and aces 44x 4K, 5 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 32%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 74%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 76.4, Headshots at 49%
▼ Got worse
Rating −0.06, Win rate −9 pp, ELO −231

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
99 matches · 54% win rate
On Mirage −23 ELO
49 matches · 49% win rate
On Thursdays −83 ELO, win rate 41%

mapmaker loses the most ELO on Anubis: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis99
54% better than 62%
0.71 right on the average
77.4 better than 44%
1.01 better than 56%
53% of 405 duels better than 71%
41% of 44 situations better than 59%
Ancient88
66% better than 92%
0.73 better than 60%
78.4 better than 42%
1.05 better than 77%
46% of 361 duels better than 32%
49% of 57 situations better than 75%
Dust 253
53% better than 62%
0.69 better than 38%
76.1 better than 34%
1.00 better than 55%
47% of 219 duels better than 33%
38% of 39 situations right on the average
Mirage49
49% better than 45%
0.68 better than 29%
73.7 better than 21%
0.97 better than 41%
47% of 199 duels better than 32%
36% of 44 situations better than 47%
Nuke32
38% better than 10%
0.66 better than 18%
72.4 better than 15%
0.93 better than 22%
46% of 151 duels better than 24%
33% of 21 situations better than 43%
Cache22
45% -
0.68 -
71.7 -
0.95-
48% of 100 duels -
25% of 12 situations -
Inferno21
62% better than 80%
0.79 better than 86%
85.0 better than 79%
1.12 better than 86%
50% of 101 duels better than 44%
57% of 7 situations better than 90%
Vertigo4
25% -
0.80 -
75.9 -
1.15-
50% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mapmaker plays

Across 368 matches mapmaker averages K/R 0.71, ADR 76.5 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 83% of level 7 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Ancient with a 66% win rate in 88 matches. In 136 of 368 matches the rating was 1.10 or higher (37%), in 140 it was below 0.90. In 292 matches with detailed stats: 44 4Ks and 5 aces. Best month by rating: July 2026 at 1.06. mapmaker loses the most ELO on Anubis (−30 ELO, win rate 54%). Things go best on Dust 2 (+62 ELO, win rate 53%). Got weaker: Rating −0.06, Win rate −9 pp, ELO −231. Unchanged in recent months: K/R at 0.70, ADR at 76.4, Headshots at 49%. Last 30 days: 101 matches, win rate 54%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.