manticoreeee

IL
On FACEIT since 2015 250 matches tracked 67 matches in 30 days
ELO ▲ 11
3,105
30-day peak: 3,129
Rank EU ▲ 237 places
#4,935 #29 in IL
30 days · before #5,172 · best #4,892
Last updated:

How does manticoreeee play?

Rating 1.18 (from 76 matches) K/R 0.76 ADR 81.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 76 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 54%+3 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 9%−2 pp better than 51%
K/D 1.14+0.11 better than 81%
Pistol kills per match 2.8
Knife kills 6 in 250 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 46x 4K, 6 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.300.00 level
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 250 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −181 ELO
57 matches · 51% wins
In match 3 of the day −119 ELO
38 matches · 47% wins
Between 6:00 and 12:00 −29 ELO, win rate 41%
On Thursdays +157 ELO, win rate 49%

manticoreeee loses the most ELO on Anubis: −181 ELO, 51% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 282
50% better than 41%
0.77 better than 64%
83.1 better than 63%
1.24 better than 93%
52% of 268 duels better than 54%
45% of 53 situations better than 71%
Anubis57
51% better than 47%
0.75 better than 55%
80.8 better than 49%
1.17 better than 86%
62% of 165 duels better than 94%
36% of 56 situations better than 46%
Nuke37
54% better than 46%
0.71 better than 25%
77.3 better than 25%
1.05-
46% of 114 duels better than 18%
21% of 14 situations better than 17%
Cache31
65% -
0.79 -
84.4 -
1.26-
59% of 109 duels -
36% of 25 situations -
Inferno31
65% better than 80%
0.81 better than 80%
80.9 better than 46%
1.03-
51% of 75 duels better than 41%
52% of 23 situations better than 79%
Mirage9
56% -
0.69 -
73.3 -
-
38% of 26 duels -
29% of 7 situations -
Ancient3
0% -
0.69 -
75.4 -
1.01-
45% of 11 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How manticoreeee plays

Across 250 matches manticoreeee averages K/R 0.76 and ADR 81.2; the rating across the 76 rated matches is 1.18. Biggest strength: Rounds with a death at 66%. That is better than 96% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 16.2 kills per match, 53% of them headshots. The strongest map is Cache with a 65% win rate in 31 matches. In 43 of 76 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 250 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: September 2026 at 1.19. manticoreeee loses the most ELO on Anubis (−181 ELO, win rate 51%). Things go best on Nuke (+166 ELO, win rate 54%). Last 30 days: 67 matches, win rate 55%, ELO balance +181.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.