mansyyyyarqq

Serbia
On FACEIT since 2025 208 matches tracked 134 matches in 30 days
Last updated:

How does mansyyyyarqq play?

Rating 1.01 K/R 0.71 ADR 76.7 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 208 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 86%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5
Knife kills 4 in 208 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 29x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +711
= Stayed the same
K/R at 0.71, ADR at 76.4, Headshots at 57%, First kills at 9%
▼ Got worse
Rating −0.05, Win rate −9 pp, Clutch 1v1 −9 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
47 matches · 40% win rate
In match 2 of the day +34 ELO
34 matches · 47% win rate
On Thursdays ±0 ELO, win rate 39%

mansyyyyarqq loses the most ELO on Dust 2: −2 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.10 · Mirage
  4. Reached level 10 · Nuke
  5. Most kills in a match: 34 · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
59% better than 78%
0.71 better than 31%
77.1 better than 27%
1.03 better than 45%
51% of 314 duels better than 46%
30% of 57 situations better than 26%
Dust 247
40% better than 12%
0.71 better than 32%
74.4 better than 16%
0.99 better than 30%
48% of 176 duels better than 31%
29% of 28 situations better than 23%
Anubis33
55% better than 58%
0.71 better than 30%
79.1 better than 34%
0.98 better than 27%
61% of 115 duels better than 92%
38% of 24 situations right on the average
Ancient27
63% better than 85%
0.72 better than 35%
76.2 better than 22%
1.01 better than 40%
47% of 95 duels better than 24%
6% of 17 situations better than 2%
Cache7
43% -
0.76 -
78.8 -
1.09-
38% of 24 duels -
40% of 5 situations -
Inferno6
67% -
0.79 -
86.0 -
1.11-
58% of 26 duels -
0% of 6 situations -
Nuke6
50% -
0.57 -
65.8 -
0.80-
36% of 11 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mansyyyyarqq plays

Across 208 matches mansyyyyarqq averages K/R 0.71, ADR 76.7 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 57% headshots. The strongest map is Ancient with a 63% win rate in 27 matches. In 79 of 208 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 208 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. mansyyyyarqq loses the most ELO on Dust 2 (−2 ELO, win rate 40%). Things go best on Ancient (+27 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: ELO +711. Got weaker: Rating −0.05, Win rate −9 pp, Clutch 1v1 −9 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.4, Headshots at 57%, First kills at 9%. Last 30 days: 134 matches, win rate 53%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.