mannu-

Argentina
On FACEIT since 2015 401 matches tracked 103 matches in 30 days
ELO ▲ 95
2,365
30-day peak: 2,365
Rank SA ▲ 1,195 places
#2,010
Argentina #371 in Argentina
30 days · prev. #3,205 · best #1,959
Last updated:

How does mannu- play?

Rating 0.98 (from 364 matches) K/R 0.69 ADR 78.1 from 401 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 369 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (322 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 48%−3 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.98−0.06 · Ø 1.04 better than 26%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 34%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 46x 4K, 3 aces in 322 matches

Utility and deaths

Average
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.62+0.32 · Ø 0.30 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ELO +212
= Stayed the same
Rating at 1.00, ADR at 79.5
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 401 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −79 ELO
44 matches · 52% win rate
In match 3 of the day −8 ELO
66 matches · 39% win rate
On Sundays −20 ELO, win rate 42%

mannu- loses the most ELO on Nuke: −79 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 401 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage189
53% better than 53%
0.70 better than 27%
78.7 better than 35%
0.98 better than 29%
48% of 671 duels better than 30%
38% of 128 situations right on the average
Dust 293
45% better than 25%
0.70 better than 27%
78.5 better than 35%
0.99 better than 30%
48% of 294 duels better than 28%
38% of 60 situations right on the average
Nuke44
52% better than 41%
0.70 better than 32%
77.8 better than 36%
1.02 better than 42%
51% of 151 duels better than 45%
45% of 22 situations better than 71%
Ancient31
48% better than 36%
0.73 better than 39%
80.3 better than 42%
1.02 better than 43%
50% of 108 duels better than 40%
50% of 18 situations better than 79%
Anubis24
54% better than 55%
0.65 better than 10%
74.0 better than 13%
0.95 better than 20%
44% of 70 duels better than 12%
30% of 23 situations better than 27%
Inferno11
73% -
0.60 -
69.4 -
0.96-
38% of 24 duels -
50% of 4 situations -
Cache6
50% -
0.67 -
79.9 -
0.89-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mannu- plays

Across 401 matches mannu- averages K/R 0.69 and ADR 78.1; the rating across the 364 rated matches is 0.98. Biggest strength: Utility damage per round at 5.3, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 123 of 369 matches the rating was 1.10 or higher (33%), in 155 it was below 0.90. In 322 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: November 2026 at 1.10. mannu- loses the most ELO on Nuke (−79 ELO, win rate 52%). Things go best on Mirage (+182 ELO, win rate 53%). Match no. 4 of the day goes best: 59% win rate, −47 ELO. Improved over the last three months: K/R +0.04, ELO +212. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: Rating at 1.00, ADR at 79.5. Last 30 days: 103 matches, win rate 53%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.