manipulacia

South Korea
On FACEIT since 2023 134 matches tracked 91 matches in 30 days
ELO ▲ 549
2,228
30-day peak: 2,306
Rank EU
#132,499
South Korea #1,866 in South Korea
Last updated:

How does manipulacia play?

Rating 1.21 K/R 0.86 ADR 90.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 134 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 12% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 2.9
Knife kills 3 in 134 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 38x 4K, 2 aces in 117 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether manipulacia is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 117 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.80
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.93.

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +26 ELO
39 matches · 49% win rate
In match 1 of the day +58 ELO
32 matches · 56% win rate
Between 6:00 and 12:00 +32 ELO, win rate 55%
On Sundays ±0 ELO, win rate 46%

manipulacia loses the most ELO from match 5 of the day: +26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Reached level 10 · Dust 2
  5. Highest rating in a match: 2.76 · Ancient

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
67% better than 93%
0.89 better than 94%
90.8 better than 89%
1.26 better than 95%
57% of 190 duels better than 81%
32% of 31 situations better than 32%
Dust 242
57% better than 72%
0.89 better than 94%
92.1 better than 90%
1.26 better than 96%
58% of 204 duels better than 85%
27% of 22 situations better than 20%
Anubis19
58% better than 72%
0.83 better than 85%
91.8 better than 91%
1.13 better than 81%
66% of 80 duels better than 98%
31% of 13 situations better than 33%
Ancient13
46% -
0.88 -
93.5 -
1.21-
56% of 50 duels -
45% of 11 situations -
Nuke7
71% -
0.76 -
89.6 -
1.06-
58% of 43 duels -
0% of 3 situations -
Cache3
67% -
0.84 -
94.0 -
1.07-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How manipulacia plays

Across 134 matches manipulacia averages K/R 0.86, ADR 90.4 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Mirage with a 67% win rate in 43 matches. In 84 of 134 matches the rating was 1.10 or higher (63%), in 34 it was below 0.90. In 117 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: October 2026 at 1.36. manipulacia loses the most ELO from match 5 of the day (+26 ELO, win rate 49%). Things go best on Dust 2 (+80 ELO, win rate 57%). Match no. 3 of the day goes best: 75% win rate, +32 ELO. Last 30 days: 91 matches, win rate 63%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.